Hi all.
This topic is about a new mod that is being created by me and my brother, Mario Maniac. Yeah, he is still alive, in case you are in doubt.
First of all, I feel like I should say that this game, like its predecessors, is based in nazis and demons. I understand some of you may not like the idea, but we do. Also, by predecessors, I mean its prequels, all of them. This one is centered in the same story and it involves elements of previous gameses.
If you ever played an addon made by us or heard someone criticizing our style, you probably know how things are going to be developed. We enjoy a challenge, and we also enjoy the fact that this won't be a game that you will be able to finish in a couple hours.
Anyway, we've been working on it for a long time now, although we didn't work that much due to other stuff and whatever. Sprites, sounds, coding and all that stuff, except for maps and music, are already done. Like I said before, there are many level specific codings that are obviously yet to be done.
We didn't decide yet how many levels the game will have yet. We are just going on with the story, until it is the right time to end. I also think it is worth mentioning the maps are all 128x128. We always thought it was bad to have so many small claustrophobic rooms, but that was the only way to make big nice levels.
Obviously, I'm not spoiling much yet, but I can guarantee the game has a bunch of never seen before features.
After that wall of text, here are a bunch of screens, to show something that has been made already. I'll post more screens from time to time in here.
- Official Beta Screenshots (latest released version as of now):
Shadow Genesis Part 1 Beta Download: (The forum inserts this adfly thing on the link. I can't do anything about that, so don't complain.)
As bugs are found and fixed, I'll upload new patches here. You should download them as soon as possible. I'll also write what the bug is about.
Important things before you download this:
- You can press 'L' to see the ratios so far in the game.
- The game is incomplete. What you will download is a demo version, which corresponds to the first part of a two part game. This part contains 39 levels. Whenever the full version is released, you WILL lose your savegame.
- It's probably best not to play this on "I am Death Incarnate" unless you want some big suffering.
- WolferCooker succeeded in completing the game, but that doesn't mean there are no bugs. In fact, I can almost guarantee there are.
- If you get stuck somewhere and you feel like there is a bug that prevents you from completing it, it's better if you post it here so everyone can see it, and we can fix it if it's really a bug. If it's not a bug, I won't spoil anything and I won't give you the solution.
- There are no secret levels for now, although some "mechanisms" that would enable you to get to them are already in the game. That means there can be keys/switches/things that have no objective the way the game is now.
- Although this should be obvious, READ the ReadThis section.
- Achievements and mementos aren't in the game yet, even though the ReadThis describe them. Don't mind that, for now.
Full package (this has been updated and now links to the official beta version):
https://www.mediafire.com/file/nnzijaw3aaehu13/Shadow_Genesis_Pt._1_-_Official_Beta.rar/file
Patches (no need to download any of them anymore. All of the patches have been included in the official beta version. The list of patches has been kept here purely as a log).
- :
Patch 001- Spoiler:
- Bug fix: you won't actually get the flamethrower even if you pick it up
- Bug fix: you won't actually get the flamethrower even if you pick it up
Patch 002- Spoiler:
- Bug fix: weapons not correctly assigned to the respective buttons
- Bug fix: level 7 Book of Dead freezes the game
- Bug fix: level 9 eletronically locked door won't open
- Bug fix: weapons not correctly assigned to the respective buttons
Patch 003- Spoiler:
- Bug fix: level 20 mixing puzzle's secret tiles disappearing after the first pushwall was moved
- Bug fix: level 20 mixing puzzle's secret tiles disappearing after the first pushwall was moved
Patch 004- Spoiler:
- Bug fix: missing floor codes on the mixing puzzle area on level 20 causing secret tiles to disappear upon loading the game
- Bug fix: missing floor codes on the mixing puzzle area on level 20 causing secret tiles to disappear upon loading the game
Patch 005- Spoiler:
- Bug fix: holy crosses being carried to the next level
- Bug fix: grayish objects after leaving the smoky room on level 10
- Bug fix: holy crosses being carried to the next level
Patch 006- Spoiler:
- Bug fix: secret weapon fix
This is the same map files from Patch 004. I've let it here since Patch 006 patches the executable, not the maps. If you downloaded the maps from Patch 004, there's no need to download it again.- Bug fix: secret weapon fix
Patch 007- Spoiler:
- Bug fix: Snake's behavior has been altered (hopefully for better)
- Bug fix: Snake's behavior has been altered (hopefully for better)
Patch 008- Spoiler:
- Bug fix: Snake's behavior has been altered again
- Bug fix: Level 25 message problem
- Bug fix: Snake's behavior has been altered again
Patch 009- Spoiler:
- Bug fix: Removed unused event triggers from level 30
- Bug fix: Removed unused event triggers from level 30
Official Beta Version- Spoiler:
- This is the official beta version with all the previously released patches included. There's no need to download anything else besides the official beta.
- As of this release, there will be no further updates and/or bug fixes in the beta version. If any problem comes up, it will only be fixed on the release of the final full version of the game.
http://205.196.120.6/file/nnzijaw3aaehu13/Shadow+Genesis+Pt.+1+-+Official+Beta.rar- This is the official beta version with all the previously released patches included. There's no need to download anything else besides the official beta.
- Full Game (upcoming, not to be released anytime soon):
Small spoiler: Soul Orb Entrance
That's it for now. Cya.
Last edited by Mega Luigi on Mon Jul 03, 2023 5:12 pm; edited 36 times in total