by Nexion Fri Oct 14, 2022 1:42 pm
Very nice. Looks like quite a few things changed and improved.

The tiles you hover over in MapEdit could need the id number. It works fine if you have map definitions but without it would be handy to see a number to tell same-looking tiles apart.
Not sure if intended or useful, currently the wall tile remains when hovering the mouse from wall to floor or vice viscera.

"Tile Numbers" i was referring to as Enter-ID-Box. Normally you can click on it with the mouse in ChaosEdit but on Windows 10 it seems only accessible when pressing the TAB key several times. You enter a number and press enter, after you can click on the icons below to use them. Works for numbers that aren't defined too. WDC should have a similar method but in a different design.

Took me a moment to realize that there is another menu with options on top. The tile replacer is good to have. Locating the player start is is a fun little feature. Should make it easier on chaotic maps.

The item list on the side of the WL MapEdit should make it certainly faster. Btw. this is what i meant about picking ChaosEdit's object/walls/textures from the 3D Edit windows in 2D mapedit.
Chaos and MapEdit (DOS) map format for import/export in case they aren't supported yet. Can't test it right now but there are still a few people using those editors.

Pressing the right arrow on bottom right makes it crash.
Loading files without/with vswap, going to 3D Edit, loading files without/with vswap again and trying 3D Edit again seems to overflow some things. Also it loads the original graphics without a vswap. No idea if this is intended.