of code:
- Code:
/*
===============
=
= SpawnDeadGuard
=
===============
*/
void SpawnDeadGuard (int tilex, int tiley)
{
SpawnNewObj (tilex,tiley,&s_grddie4);
new->obclass = inertobj;
}
Now change the "&s_grddie4" to "&s_grddie1" (withouh quotes).
And there you go..
Now if you place the death guard near the player.
Instead of the death guard you will see the guard actually dying.