I probaly adding the new features in my mod, but no good.
1.,Experimental Chemical as in The Lost Relic:
WL_AGENT.CPP:
2.,Gun reload as in Shadow Genesis:
WL_FOREIGN.H:
WL_AGENT.CPP:
3.,And I like adding a Team soldier and for BJ help the Nazis killing as in Operation Body Count.
1.,Experimental Chemical as in The Lost Relic:
WL_AGENT.CPP:
- Code:
case bo_gibs2:
if (gamestate.health == 100)
return;
SD_PlaySound (HEARTBEATSND);
HealSelf (-16);
{
if (gamestate.health > 55)
return;
SD_PlaySound (HEARTBEATSND);
HealSelf (2);
}
break;
2.,Gun reload as in Shadow Genesis:
WL_FOREIGN.H:
- Code:
#define STR_RELOAD "Press a 1 Keyboard for Ammo"
WL_AGENT.CPP:
- Code:
case bo_reload:
if (buttonstate[bt_use] && !buttonheld[bt_use])
{
buttonheld[bt_use] = true;
}
else
{
if (Keyboard[sc_1] && gamestate.ammo);
}
{
if (gamestate.ammo == 99)
return;
SD_PlaySound (GETAMMOSND);
GiveAmmo (25);
ClearMemory ();
CA_CacheGrChunk (STARTFONT + 1);
ClearSplitVWB ();
Message (STR_RELOAD "\n");
UNCACHEGRCHUNK (STARTFONT + 1);
IN_ClearKeysDown ();
IN_Ack ();
if (viewsize < 17)
DrawPlayBorder ();
}
break;
3.,And I like adding a Team soldier and for BJ help the Nazis killing as in Operation Body Count.