Eight years in the making, I've played the first episode of this TC and it is quite good and challenging in my view - and fits the definition of a TC. Similar to the DHW SDL mapset and many others, I'd like this thread to be a place for community members to share their full thoughts on this conversion.
3 posters
DHW TC, by DieHard Wolfers
Poll
How would you rank the final product?
- [ 3 ]
- [30%]
- [ 4 ]
- [40%]
- [ 0 ]
- [0%]
- [ 2 ]
- [20%]
- [ 0 ]
- [0%]
- [ 1 ]
- [10%]
- [ 0 ]
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- [ 0 ]
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Total Votes: 10
WolfForever- Senior Member
- Number of posts : 864
Age : 34
Registration date : 2010-12-05
- Post n°1
DHW TC, by DieHard Wolfers
Schabbs- Extreme Wolfer
Number of posts : 3036
Location : London, England.
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Registration date : 2007-03-24
- Post n°2
Re: DHW TC, by DieHard Wolfers
There's quite a mix of levels but they all seem to blend together well though someone on DHW said there were a few places where things like elevators didn't always match. That's a fair point but overall I think it comes out pretty well. Some like most of my levels don't use all the advanced coding features, but there are others that do, especially on episodes 2 and 3 where the teleporter is used effectively. Be prepared for a tough run on E2M7 and E3M7 which seem to go on forever.
Brian.
Cat Productions - mapper
Dark_wizzie- I am Death Incarnate!
Number of posts : 5120
Age : 30
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Job : Investor
Hobbie : Computers, chess, computer chess, fashion, and philosophy
Message : I made this forum when I was 13
Registration date : 2007-03-24
- Post n°3
Re: DHW TC, by DieHard Wolfers
Interesting. Are some of the sprites and walls new? I don't get why the guards have gas masks on. The story is interesting: What is BJ failed his mission for the Sod?
Wolf3d Haven
Minute Logic Blog