Hello.
You can call me J if you want or Falcon just don't call me Surely. Lol.
Anyhow I'm new to this Forum, though not new to this not so new game
I'm a student, currently studying EMS, but overal studying to become a Surgeon.
I love nature, I love history, science, tequila, woman, and of course that marvelous star we orbit called The Sun and all great things done under the summer sun.
Been playing Wolfenstein and Mods since late 90s I think.
My top favorites are Himmler's SS by ?, The Final Solution by Tristan Van Puten, The Coming of the Storm by ?, and one that I probably shouldn't list....
There's others I can't recall. Also played some from AReyeP which are really great but they appear to dark on monitor to play much of, would love to find a solution.
So I have wanted to make Wolf/Spear mods for over ten years and I have a ton of folders with code tutorials printed out, as well as levels mapped out on graph paper sketches of gfx and storylines. I also have some files backed up somewhere with what I had been working on back then, this is all from years back.
I have decide after making 4 multiplayer maps on the old x box Farcry Instincts(#1) that I want to make my Wolfenstein mods.
However I have a major education milestone to study for in the immeadiate, the career hoop jumping to follow that, and a very long education beyond for my long term career.
So for now I'm just going to put together just 1 level to release with no other modifications besides the game banner, read this, and credits.
I may use the Demo version, if not I will have to edit the code to make it a 1 level one episode game.
After I complete the didactic portion of my Paramedic program I will begin working on a 10 level mod, with very basic gfx changes.
Again using either the Demo or modding the wolf 3d code just enough for a 10 mission one episode game.
When I get my license and get hired, maybe after I move somewhere warmer too...
Then I will begin working on full on TC Mods.
Lots of source code changes, GFX, weapons, atmospheric, etc.
1 with the wolf3d engine for a multi episode game.
1 with the SOD engine for a 20 something level game.
1 with porting Wolfenstein into doom.
And maybe one that ports Wolf/SOD in into Doom, Heretic, and Hexen.
Perhaps using another program that switches engines at certain points(end level trigger > switch to___). For a multi dimensional multi episode game, say like 45 levels or so.
Maybe even porting all of them into something that has just slightly better GFX.
Alas I will have to balance that all out with my career and long term education... And everything else....
However this is something I've wanted to do and talked about for a long time and I am going to do it.
Just to be clear, my strong point is level design, I'm decent at gfx in general, but I'm not good at 64x64 pixel gfx, and as far as coding...... Wow, that is way beyond me.
Just using the tutorials I had serious issues.
I'm going to need to ask allot of dumb coding questions and use allot of the graphics that authors have put out for the community to use, I will of course be giving full credit for the originals to ID, and credits to anyone I use a tutorial or graphic or anything from, including the utilities. My credits will be long like the movies lol.
You can call me J if you want or Falcon just don't call me Surely. Lol.
Anyhow I'm new to this Forum, though not new to this not so new game
I'm a student, currently studying EMS, but overal studying to become a Surgeon.
I love nature, I love history, science, tequila, woman, and of course that marvelous star we orbit called The Sun and all great things done under the summer sun.
Been playing Wolfenstein and Mods since late 90s I think.
My top favorites are Himmler's SS by ?, The Final Solution by Tristan Van Puten, The Coming of the Storm by ?, and one that I probably shouldn't list....
There's others I can't recall. Also played some from AReyeP which are really great but they appear to dark on monitor to play much of, would love to find a solution.
So I have wanted to make Wolf/Spear mods for over ten years and I have a ton of folders with code tutorials printed out, as well as levels mapped out on graph paper sketches of gfx and storylines. I also have some files backed up somewhere with what I had been working on back then, this is all from years back.
I have decide after making 4 multiplayer maps on the old x box Farcry Instincts(#1) that I want to make my Wolfenstein mods.
However I have a major education milestone to study for in the immeadiate, the career hoop jumping to follow that, and a very long education beyond for my long term career.
So for now I'm just going to put together just 1 level to release with no other modifications besides the game banner, read this, and credits.
I may use the Demo version, if not I will have to edit the code to make it a 1 level one episode game.
After I complete the didactic portion of my Paramedic program I will begin working on a 10 level mod, with very basic gfx changes.
Again using either the Demo or modding the wolf 3d code just enough for a 10 mission one episode game.
When I get my license and get hired, maybe after I move somewhere warmer too...
Then I will begin working on full on TC Mods.
Lots of source code changes, GFX, weapons, atmospheric, etc.
1 with the wolf3d engine for a multi episode game.
1 with the SOD engine for a 20 something level game.
1 with porting Wolfenstein into doom.
And maybe one that ports Wolf/SOD in into Doom, Heretic, and Hexen.
Perhaps using another program that switches engines at certain points(end level trigger > switch to___). For a multi dimensional multi episode game, say like 45 levels or so.
Maybe even porting all of them into something that has just slightly better GFX.
Alas I will have to balance that all out with my career and long term education... And everything else....
However this is something I've wanted to do and talked about for a long time and I am going to do it.
Just to be clear, my strong point is level design, I'm decent at gfx in general, but I'm not good at 64x64 pixel gfx, and as far as coding...... Wow, that is way beyond me.
Just using the tutorials I had serious issues.
I'm going to need to ask allot of dumb coding questions and use allot of the graphics that authors have put out for the community to use, I will of course be giving full credit for the originals to ID, and credits to anyone I use a tutorial or graphic or anything from, including the utilities. My credits will be long like the movies lol.
Last edited by Falcon93 on Sun Apr 30, 2017 3:32 pm; edited 4 times in total