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Wolf3d Haven Forum

A friendly Wolfenstein 3D community, about Wolfenstein 3D, the game that gave birth to first person shooters...


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    Why Are Some Keys Hard-coded into Mods?

    Per-Scan
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    Why Are Some Keys Hard-coded into Mods? Empty Why Are Some Keys Hard-coded into Mods?

    Post by Per-Scan Sun Oct 03, 2010 4:46 pm

    Why is it that some keys are hard-coded and not bindable in either the menu or some kind of config file? By hard-coded keys I refer to things like in Project X (A masterpiece in my opinion!) the M and R keys are mapped to the Map and Reload functions respectively. I would like to remap them but there is no way to do this. This seems to be the way of all mods I've tried with extra keys. Is this just a limitation of the original source code or something? Smile
    Dark_wizzie
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    Why Are Some Keys Hard-coded into Mods? Empty Re: Why Are Some Keys Hard-coded into Mods?

    Post by Dark_wizzie Sun Jan 27, 2013 4:39 am

    @Per-Scan wrote:Why is it that some keys are hard-coded and not bindable in either the menu or some kind of config file? By hard-coded keys I refer to things like in Project X (A masterpiece in my opinion!) the M and R keys are mapped to the Map and Reload functions respectively. I would like to remap them but there is no way to do this. This seems to be the way of all mods I've tried with extra keys. Is this just a limitation of the original source code or something? Smile
    Now that I think of it, I think you're right. Anybody else notice this? I remember Project X and Spear of Dreams having extra buttons, non of which are mappable.



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    WolferCooker
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    Why Are Some Keys Hard-coded into Mods? Empty Re: Why Are Some Keys Hard-coded into Mods?

    Post by WolferCooker Sun Jan 27, 2013 8:47 am

    I think Eisenfaust Origins should be on that list too. The secret weapon you get has an alternate firing button which is X instead of your desired primary firing button.
    Dark_wizzie
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    Why Are Some Keys Hard-coded into Mods? Empty Re: Why Are Some Keys Hard-coded into Mods?

    Post by Dark_wizzie Sun Jan 27, 2013 1:19 pm

    @WolferCooker wrote:I think Eisenfaust Origins should be on that list too. The secret weapon you get has an alternate firing button which is X instead of your desired primary firing button.
    I never got the weapon so I forgot about it. Sad I did get a few levels unlocked though.



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    Why Are Some Keys Hard-coded into Mods? Empty Re: Why Are Some Keys Hard-coded into Mods?

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