Why is it that some keys are hard-coded and not bindable in either the menu or some kind of config file? By hard-coded keys I refer to things like in Project X (A masterpiece in my opinion!) the M and R keys are mapped to the Map and Reload functions respectively. I would like to remap them but there is no way to do this. This seems to be the way of all mods I've tried with extra keys. Is this just a limitation of the original source code or something?
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Why Are Some Keys Hard-coded into Mods?
Per-Scan- Seasoned Wolfer
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Dark_wizzie- I am Death Incarnate!
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Now that I think of it, I think you're right. Anybody else notice this? I remember Project X and Spear of Dreams having extra buttons, non of which are mappable.Per-Scan wrote:Why is it that some keys are hard-coded and not bindable in either the menu or some kind of config file? By hard-coded keys I refer to things like in Project X (A masterpiece in my opinion!) the M and R keys are mapped to the Map and Reload functions respectively. I would like to remap them but there is no way to do this. This seems to be the way of all mods I've tried with extra keys. Is this just a limitation of the original source code or something?
Wolf3d Haven
Minute Logic Blog
WolferCooker- Hardcore Wolfer
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I think Eisenfaust Origins should be on that list too. The secret weapon you get has an alternate firing button which is X instead of your desired primary firing button.
Dark_wizzie- I am Death Incarnate!
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I never got the weapon so I forgot about it. I did get a few levels unlocked though.WolferCooker wrote:I think Eisenfaust Origins should be on that list too. The secret weapon you get has an alternate firing button which is X instead of your desired primary firing button.
Wolf3d Haven
Minute Logic Blog