And you have installed Dev-C++ with Mingw.
Then download these files and replace your Dev-C++ include / lib folders with them...
Now when you have done that - open up the Dev-C++ and select "Open project or file..."
from the 'Files'-tab (or just hit CTRL+O) and then locate your Wolf4SDL.dev file from your
Wolfenstein source-folder... Now Dev-C++ should load your project files (this might take some time though).
Next we have to change the projects files a bit... Right-click on the "Wolf4SDL" on your left
(top of the tree-structure containing your files) and select 'Add to project' - Now you just
need to add these files to your project if they aren't yet included (to get the Rippers features working):
- Code:
wl_atmos.cpp
wl_atmos.h
wl_dir3dspr.cpp
wl_floorceiling.cpp
wl_parallax.cpp
wl_shade.cpp
wl_shade.h
Now you just need to hit the "Rebuild All"-button (four grey squares - can be also
found from the 'execute'-tab or with CTRL+F1)... After you have done that hit
"Compile and run" (F9, next to the "Rebuild All", multicolor squares with orange bar
top of them)... And you should be ready.
Now you have succesfully compiled the Wolfenstein source...
Oh, one notice though... Some of you might wonder why I didn't change the project-folders,
Well, the answer is simple - The lib/include folders I asked you to download directly has
the files needed for compiling SDL in them.
Last edited by WLHack on Fri Jul 11, 2014 2:54 pm; edited 1 time in total