Sum of ideas from all of the people who have posted:
-Wall Heights =) (Does that even work?!)
-Vents to see down. (like the wall called grey brick vent, only the vent is large enough for you to see)
-Interactive enviroment (sitting, grenade bounces off walls)
-Multiplayer wolf3d
-Walls that are not square( all walls in wolf3d are square, with almost same texures, except from a few)
-On differant levels, (skills levels) the enemy changes due to skill level input. eg, if i put in can i play daddy, there is a guard, but if i put in i am death incarnate, there is no guard, but instead, a mutant or ss, lets say.
-Also, putting in walking directions for patrolling guards is flawed. Other guards touching it will go the direction's way. there should be a seperate walking direction for each partolling guard
-Why no patrolling deaf guards?!?
-Walls with different textures on both sides?
-Maybe a Nazi attacking a Nazi?
-Music player playing ALL music?
-Maybe add your own music In the jukebox?
-How about you sit on a chair??
-Shadows. And not just shadows that are part of the sprite. The shadow will overlap object/wall next to it looking from the one angle.
-Smarter guards that dont move weird and custimizable so some can enter some locked doors and some can't, and some guards that can be designed to stay at one place for a few seconds instead of always moving patroling guards.....and guards that gets alerted when walking across a dead nazi graveyard of blood...
-A quicksave feature. See, in End of Destiny, the saves could get used up. But with quicksave, you can't constantly reload from a save point, but you can quicksave when you need to leave the computer and play some other time. (When you load the quicksave, the quicksave disapears so you can't spam redoing the quicksave)
-AoE. Some enemies' attacks are so strong, they hit BJ no matter where he is on the map. Some can do more or less based on distance in relation to the enemy, some hit the same damage. Some can decrease BJ's ability to reload, move, etc. AoE hits both players in Wolf3d multiplayer since it's AoE.
-Wolf3d Multiplayer.
-Some power to decrease the speed of time for the player
-Some special weapons that are very powerful, but may only be used once in a while, with its ammo regenerating over time
-Some power to decrease the speed of time for the player
-Some special weapons that are very powerful, but may only be used once in a while, with its ammo regenerating over time
-Enemies that do more damage sometimes, and the player must use a shield to survive
-Enemies that are more vulnerable to some attacks at some time.
-Music changing based on enemy performance and ability/powerups.
-Enemies that ressurect enemies
Last edited by Dark_wizzie on Wed Dec 08, 2010 11:01 am; edited 9 times in total