I decided it would be better to start a new topic since the other one was pretty much concluded and this one is diverging away from it.
Here are my comparisons of the tile16's found in the alpha and the tile16's I just added to v1.4:
It appears there is no real correlation between the versions. The sparse ones between the walls and the elevator controls in the alpha are greater in number than the walls between the background and the elevator controls in v1.4. The total number of chunks in the alpha is almost double the number in v1.4, and includes locked doors that are either no longer in the game, or didn't use the separate image in the texture list.
Here are my comparisons of the tile16's found in the alpha and the tile16's I just added to v1.4:
chunk | Alpha | count | chunk | v1.4 | count |
66-86 | background and walls | 21 | 139-159 | background and walls | 21 |
87-137 | sparse | 51 | 160-161 | elevator wall and down elevator controls | 2 |
138-140 | elevator wall and up and down elevator controls | 3 | 162-188 | walls | 27 |
141-155 | sparse | 15 | 189-191 | doors (one orientation only: normal, elevator, locked [gold or silver[) | 3 |
156-167 | doors (includes both orientations of all 6doors: normal, locked red, locked green, locked blue, locked yellow and elevator) | 12 | 192 | blank | 1 |
Total | 102 | Total | 54 |
It appears there is no real correlation between the versions. The sparse ones between the walls and the elevator controls in the alpha are greater in number than the walls between the background and the elevator controls in v1.4. The total number of chunks in the alpha is almost double the number in v1.4, and includes locked doors that are either no longer in the game, or didn't use the separate image in the texture list.