Hello all!
So I've stumbled upon this great forum while researching information on the add-on "Shankenstein".
Long story short, I run a podcast about video games. I'm only 25, so we usually talk modern games, but on our 64th episode, we celebrated nostalgia and our childhood gaming memories. I explained that my first game was Wolfenstein 3D. I played it originally when I was 2 years old. This is because my father (alongside Larry Shanked and Jeff Kish) created an add-on for Wolf3D called "Shankenstein", and it was his way of sharing his passion with his infant son.
After some research (once again, here's how I came to join this forum), I came to realize that it was actually released on CD (after they released it on some pre-internet bulletin boards. Every thing I read on the topic seemed generally positive, and all around respected.
I'm sitting him down soon and putting him on mic to shed some light on the development process. Does anyone have any questions they'd like me to ask him, or any good meaty questions in general?
I'm not sure if he's humble or what, but he has never really talked about it at length. Any assistance is appreciated. I also work as a freelance games writer, so I'd love for the world to hear his story.
Think of it as a son's way to repay his father for starting his passion. I owe it all to him, guys. I want to do right by him, the Wolf3D community, and the spirit of the game with this story. Please help me accomplish this in any way you can.
Cheers,
Matthew Owen, Host of Super Gamecast 64.
So I've stumbled upon this great forum while researching information on the add-on "Shankenstein".
Long story short, I run a podcast about video games. I'm only 25, so we usually talk modern games, but on our 64th episode, we celebrated nostalgia and our childhood gaming memories. I explained that my first game was Wolfenstein 3D. I played it originally when I was 2 years old. This is because my father (alongside Larry Shanked and Jeff Kish) created an add-on for Wolf3D called "Shankenstein", and it was his way of sharing his passion with his infant son.
After some research (once again, here's how I came to join this forum), I came to realize that it was actually released on CD (after they released it on some pre-internet bulletin boards. Every thing I read on the topic seemed generally positive, and all around respected.
I'm sitting him down soon and putting him on mic to shed some light on the development process. Does anyone have any questions they'd like me to ask him, or any good meaty questions in general?
I'm not sure if he's humble or what, but he has never really talked about it at length. Any assistance is appreciated. I also work as a freelance games writer, so I'd love for the world to hear his story.
Think of it as a son's way to repay his father for starting his passion. I owe it all to him, guys. I want to do right by him, the Wolf3D community, and the spirit of the game with this story. Please help me accomplish this in any way you can.
Cheers,
Matthew Owen, Host of Super Gamecast 64.