All of these mods I made earlier this year. Never got around to posting them anywhere else until just now, however, so here are some links to a few of my ECWolf mods. These all work best with the development version of ECWolf, and I will try to maintain compatibility with updates. To play, simply drag and drop onto the ECWolf executable, or use arg --file from the command line. All of these require registered Wolfenstein 3D v1.4 (GT Version - updater available on ECWolf site)
HALTEN SIE! - Conversion to ECWolf (LowRes / HiRes)
DOWNLOAD LowRes - http://www.mediafire.com/download/43e7e5y19990qrj/halten.pk3
DOWNLOAD HiRes - http://www.mediafire.com/download/o4f17r39sb4r5g4/haltenhires.pk3
Original Thread
SECOND ENCOUNTER - Level Conversion to PC Wolfenstein for ECWolf
DOWNLOAD LowRes - http://www.mediafire.com/download/8aw98fw2i25w8he/2nd_enc.pk3
DOWNLOAD HiRes - http://www.mediafire.com/download/tjy25rtd3jt8c1m/2nd_enchires.pk3
Original Thread
ESCAPE FROM TOTENHAUS - Conversion to ECWolf (LowRes Only)
DOWNLOAD - http://www.mediafire.com/download/2ybr87n7y4s373r/totenhaus.pk3
Original Thread
WOLFPAK 1
DOWNLOAD - http://www.mediafire.com/download/xvplce6008ha469/wolfpak.pk3
Original Thread
WOLFPAK 2
Original Thread
MAC GFX RESOURCES - for mod creation
DOWNLOAD - Textures Items/Decor Weapons
HALTEN SIE! - Conversion to ECWolf (LowRes / HiRes)
- Description:
- Here is a conversion of "Halten Sie!" by Laz Rojas to ECWolf. This has the original 10 levels from the PC set, plus the missing 2nd level that was from the Mac scenario and also was in the WolfenDoom scenario. Everything was copied over from the original mapset, except for the 2nd level, which I mapped out by comparing it to the wolfendoom version. Since the Trans and DK sprites are just pasted over Gretel and Fatface, this is incompatible with the sprite enhancement set.
- Low Res Screenshots:
- HiRes Screenshots:
DOWNLOAD LowRes - http://www.mediafire.com/download/43e7e5y19990qrj/halten.pk3
DOWNLOAD HiRes - http://www.mediafire.com/download/o4f17r39sb4r5g4/haltenhires.pk3
Original Thread
SECOND ENCOUNTER - Level Conversion to PC Wolfenstein for ECWolf
- Description:
- This is a conversion of Second Encounter to ECWolf. I used the Macenstein levels as a base and then made a bunch of edits, as it was created with tons of custom items. This is NOT a conversion of Macenstein - these are only the levels and the code for the bosses and weapons. I have never ever seen the actual 2nd encounter levels backported to the original wolf, with the exception of Macenstein, which makes it play exactly like the Mac version. In my opinion, the versions with front facing sprites are a completely different game, its more of a run-and-gun 3d maze shooter. It completely lacks the stealth element. So I ported the levels over to ECWolf. I have also made a hi-res version using my mac walls weapons and items pack.
Features:
All 30 of the levels from the Mac Family Wolf3D (SNES, Mac, 3DO, Jaguar)
Both the rocket launcher and the flame thrower (low res sprites from SNES version, hi-res sprites from Mac version)
All extra bosses ported over from Spear of Destiny (However, since I was too lazy to write a new xlat, their monster id's overwrite gretel, otto and fatface)
Extra music from Spear of Destiny
Ham
Differences from original:
No backpack. Sorry, I'm new to decorate and I just couldn't figure it out.
Item placement is slightly different, as I had to guess for rocket launchers and flame throwers
This will probably be pretty obsolete once ECWolf has full MacWolf support, however I still like playing these levels in PC Wolf
Sources
Sprite Fixes - Sprite Fix Project by PSTrooper
SNES Wolf3D
Mac Wolf3D
WolfenDoom (For low res pick up sprites)
Spear of Destiny
Macenstein 3D
- LOWRES ScreenShots:
- HiRes ScreenShots:
DOWNLOAD LowRes - http://www.mediafire.com/download/8aw98fw2i25w8he/2nd_enc.pk3
DOWNLOAD HiRes - http://www.mediafire.com/download/tjy25rtd3jt8c1m/2nd_enchires.pk3
Original Thread
ESCAPE FROM TOTENHAUS - Conversion to ECWolf (LowRes Only)
- Description:
- This is another conversion of one of Laz's PC sets. This one is a conversion of "Escape from Totenhaus". This set has 10 levels and almost every graphic and sound has been replaced.
- Screenshots:
DOWNLOAD - http://www.mediafire.com/download/2ybr87n7y4s373r/totenhaus.pk3
Original Thread
WOLFPAK 1
- Description:
- This is a compilation of all the maps I have made from the years of 1996-2006, minus 2 really horrible maps (even compared to some of the winners in this pack), cleaned up and packed together with spiffy textures collected from my old mods. In total there are 48 maps, ranging in quality from quite decent to crapstick, however some of them were from when I was about 8 or 9 years old, so I'm going to ride that excuse into the ground, lol. Maps are taken from Gorenstein 3D, Gorenstein II, Heil Hitler!, and SamWolf.
- Screenshots:
DOWNLOAD - http://www.mediafire.com/download/xvplce6008ha469/wolfpak.pk3
Original Thread
WOLFPAK 2
- Description:
- This is a compilation of many levels, all taken from vanilla Shareware and Registered Wolfenstein 3D mods, created from the years of 1993-2002 or so. No drastic changes have been made, except for a few bugfixes and enemy placement and such. In total there are 122 maps divided between 13 sets.
Changes from originals
Edited exits, as some caused errors due to the location of the triggers
HiRes Textures and Sprites from my Mac GFX Pack, all other sprites from PSTroopers Sprite Fix Pack
Edited a few walls, for some reason some of these had unknown wall types, which is odd since none of these had source hacks. The unknown walls would crash the game
Added Spear bosses, to add a bit of variety (IDs replace pacman ghosts)
Various fixes
Cows
List of Maps
All of these can be found at: http://www.users.globalnet.co.uk/~brlowe/index.html or http://www.wolfenstein3d.co.uk/index.htm
Registered MapSets:
Misja Jakuba Hierowskiego by Jakub Hierowski
Operation Overkill by Randall Penn
Terror Returns by rdk Software
Wlf_3d by unknown
WolfNDie by unknown
ZW1 Phase One by De Zeurkous
Shareware Mapsets
10levels by unknown
Castlestein by Daniel Patterson
CMapset1 by unknown
Nazi Invasion by Jonathan Wiseman
New11 by Ideas from the Deep
Raid on Wolfenstein by Bryan Banfield
SGE by N. Korroveen
Original Maps - http://www.mediafire.com/download/ldd12t2smtxack9/WolfPak_2_-_Original_Maps.7z
Sources
Music from -
The Addams Family (SNES), Super Metroid (SNES), Blake Stone (PC), Doom (PC), Doom II (PC),
Spear of Destiny (PC), Zombies Ate My Neighbors (SNES), The Tick (SNES), originals by
Sam Feichter (AstroCreep), Hexen (PC), a few from Reactor's IMF Pack
Other sources -
Walls and Item Sprites - Wolfenstein 3D (Mac)
All other sprites - Wolfenstein 3D Sprite Fix for ECWolf by PSTrooper
Extra bosses from Spear of Destiny
Some menu graphics edited from Tech Demo, others edited from Spear of Destiny
- Screenshots:
Original Thread
MAC GFX RESOURCES - for mod creation
DOWNLOAD - Textures Items/Decor Weapons
Created in 2015 by AstroCreep (Sam Feichter)
all assets from these mods can be used in whatever project you want to create, provided that any material originally created by me is credited to me and all material created by other people are credited to whoever created the original asset. More details included inside .pk3 files.
Tools used - HWE, WDC, ChaosEdit, Wolfenpack, MS Paint, Ultimate Paint, Photoshop CS6, SLADE, TextWrangler, FL Studio 11 (and tons of VSTS), Anvil Studio, IMFCreator, ezvid
Please note that not all tools were used in every mod
all assets from these mods can be used in whatever project you want to create, provided that any material originally created by me is credited to me and all material created by other people are credited to whoever created the original asset. More details included inside .pk3 files.
Tools used - HWE, WDC, ChaosEdit, Wolfenpack, MS Paint, Ultimate Paint, Photoshop CS6, SLADE, TextWrangler, FL Studio 11 (and tons of VSTS), Anvil Studio, IMFCreator, ezvid
Please note that not all tools were used in every mod
COMING SOON
COMING NOT SO SOON
COMING NOT SO SOON
Last edited by AstroCreep on Thu May 28, 2015 8:05 pm; edited 4 times in total