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Wolf3d Haven Forum

A friendly Wolfenstein 3D community, about Wolfenstein 3D, the game that gave birth to first person shooters...


2 posters

    Bomberman modding - BomberKEEN

    doomjedi
    doomjedi
    Hardcore Wolfer
    Hardcore Wolfer


    Male
    Number of posts : 1378
    Age : 45
    Location : Israel
    Hobbie : Gaming and Modding, Pixel Art
    Registration date : 2007-03-26

    Bomberman modding - BomberKEEN Empty Bomberman modding - BomberKEEN

    Post by doomjedi Mon Feb 04, 2013 1:41 am

    Bomberman for PC was probably the first game I modded (long before Doom or Wolf3D)...
    It's an open-source professionaly-looking PC Bomberman game (C++ source included) that it's art is external, and so you could (randomly) make different themes, skins and death animations.....so I played with it at the time for fun making different looks for it.
    It's for 2 players, versus....it loads randomly the different themes I've made...Egypt is one of them BTW.
    Runs well on my WinXP.

    https://dl.dropbox.com/u/3751922/bomberman_os.rar

    So, if any coder from here will take interest of it - having it's source - maybe we can now create a cool Bomberman mod? Even convert it to Wolf3D enemies and art? With new game modes (Coop, CTF(?) etc), effects, features....
    Guys will love 2D Wolf3D bomberman Smile Or just enhanced Bomberman.....first - we can start to make "quit" button to this game.


    Last edited by doomjedi on Sun Feb 10, 2013 11:31 pm; edited 1 time in total
    doomjedi
    doomjedi
    Hardcore Wolfer
    Hardcore Wolfer


    Male
    Number of posts : 1378
    Age : 45
    Location : Israel
    Hobbie : Gaming and Modding, Pixel Art
    Registration date : 2007-03-26

    Bomberman modding - BomberKEEN Empty Re: Bomberman modding - BomberKEEN

    Post by doomjedi Sun Feb 10, 2013 10:42 pm

    http://www.pckf.com/viewtopic.php?t=2655
    doomjedi
    doomjedi
    Hardcore Wolfer
    Hardcore Wolfer


    Male
    Number of posts : 1378
    Age : 45
    Location : Israel
    Hobbie : Gaming and Modding, Pixel Art
    Registration date : 2007-03-26

    Bomberman modding - BomberKEEN Empty Re: Bomberman modding - BomberKEEN

    Post by doomjedi Wed Feb 20, 2013 7:34 am

    We now have tons of keenish characters, themes and plans for game modes (anyone said CTF? Smile ), unique and challenging keenish enemy behavours, different and easy-to make board designs....8 bit palette...
    And a coder with a "from scratch" engine Smile

    Bomberman modding - BomberKEEN Screen_ice
    doomjedi
    doomjedi
    Hardcore Wolfer
    Hardcore Wolfer


    Male
    Number of posts : 1378
    Age : 45
    Location : Israel
    Hobbie : Gaming and Modding, Pixel Art
    Registration date : 2007-03-26

    Bomberman modding - BomberKEEN Empty Re: Bomberman modding - BomberKEEN

    Post by doomjedi Thu Mar 14, 2013 5:07 am

    Today is Keen day! 14.3 Smile

    We've released first beta of "BomberKeen":

    http://www.pckf.com/viewtopic.php?t=2707

    Bomberman modding - BomberKEEN 9qbxKxc
    doomjedi
    doomjedi
    Hardcore Wolfer
    Hardcore Wolfer


    Male
    Number of posts : 1378
    Age : 45
    Location : Israel
    Hobbie : Gaming and Modding, Pixel Art
    Registration date : 2007-03-26

    Bomberman modding - BomberKEEN Empty Re: Bomberman modding - BomberKEEN

    Post by doomjedi Sat Apr 06, 2013 12:57 am

    First youtube beta 1 recording:

    stathmk
    stathmk
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    Number of posts : 1791
    Age : 44
    Location : Indiana, United States
    Job : fast food worker & wolfensteingoodies.com webmaster
    Hobbie : old games & young dames
    Registration date : 2008-04-08

    Bomberman modding - BomberKEEN Empty Re: Bomberman modding

    Post by stathmk Sat Apr 06, 2013 9:18 am

    I watched the video. Something about it reminds me of Adventures of Lolo for The Nintendo Entertainment System or Paganitzu from Apogee.
    doomjedi
    doomjedi
    Hardcore Wolfer
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    Male
    Number of posts : 1378
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    Bomberman modding - BomberKEEN Empty Re: Bomberman modding - BomberKEEN

    Post by doomjedi Sun Nov 24, 2013 1:53 am

    This project needs a coder.

    http://www.pckf.com/viewtopic.php?t=2833

    Sponsored content


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    Post by Sponsored content


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