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    Rise of the Triad - Modding issues.

    Tragos2d
    Tragos2d
    Bring em' On!
    Bring em' On!


    Male
    Number of posts : 140
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    Hobbie : Talent is so unpopular...
    Registration date : 2011-07-06

    Rise of the Triad - Modding issues. Empty Rise of the Triad - Modding issues.

    Post by Tragos2d Sun Aug 21, 2011 1:09 pm

    Alright this might be tough to follow but here it goes. The first error in the picture is a result of using XWE and attempting to replace any texture for ROTT. Replacing, loading, raw data, etc.... Nothing seems to work. I have no idea why the wad is losing its Iwad id?

    The second attempt adding in my own textures to ROTT got me a bit farther. Using the ROTT Multi Tool I broke the .wad then replaced Wall 33 like before. I even used the converter to convert my image to a .PCX image and replaced the WALL33.RLF. Then I compiled the wad and the 2nd image was the result. Is this just a color palette error?

    Rise of the Triad - Modding issues. Download
    Tragos2d
    Tragos2d
    Bring em' On!
    Bring em' On!


    Male
    Number of posts : 140
    Age : 125
    Job : Pouring gasoline on fires.
    Hobbie : Talent is so unpopular...
    Registration date : 2011-07-06

    Rise of the Triad - Modding issues. Empty Re: Rise of the Triad - Modding issues.

    Post by Tragos2d Sun Aug 21, 2011 7:42 pm

    2) Whenever you replace a wall, even if it is just one wall, your
    new WADfile MUST contain all 74 walls between the headers WALLSTRT
    and WALLSTOP, or RotT will not replace the walls succesfully;
    don't ask me why.



    After some investigating this is what I found out so far. I still think some of my problem may be related to the ROTT palette. I extracted my own using Xnviewer but I don't think its correct. Does anyone have the true ROTT or palette or know where I can get it?

    XWE - Only supports viewing and extracting data not changing it.

      Current date/time is Thu Nov 21, 2024 5:59 am