dome
By: Wolfenstein_3D Fan
Ever wonder how to change the amount of smoke emitted from Otto's rockets, well this tutorial will show you how
Step 1:
Open WL_ACT2.C and search for: void A_Smoke (objtype *ob) in the A_Smoke section. You should see something like this:
=================
=
= A_Smoke
=
=================
*/
void A_Smoke (objtype *ob)
{
GetNewActor ();
#ifdef SPEAR
if (ob->obclass == hrocketobj)
new->state = &s_hsmoke1;
else
#endif
new->state = &s_smoke1;
new->ticcount = 6;
In the last line above new->ticcount = 6; you need to change the number 6:
For example:
1 = not much smoke
and
50= a lot of smoke
NOTE: Increasing the number above 6 will reduce the total number of guards that can be used without crashing on any level that uses Otto. As a rough guide, for new->ticcount = 10; - a maximum of 140 guards is recommended, and for new->ticcount = 50; - a maximum of 120 guards is recommended.
Step 2:
Compile and Link Up! Now there should be a change in the amount of smoke from Otto's rockets if you did this right.
Code Editing Tutorials
Changing the amount of smoke from Otto's rockets
Changing the amount of smoke from Otto's rockets
By: Wolfenstein_3D Fan
Ever wonder how to change the amount of smoke emitted from Otto's rockets, well this tutorial will show you how
Step 1:
Open WL_ACT2.C and search for: void A_Smoke (objtype *ob) in the A_Smoke section. You should see something like this:
=================
=
= A_Smoke
=
=================
*/
void A_Smoke (objtype *ob)
{
GetNewActor ();
#ifdef SPEAR
if (ob->obclass == hrocketobj)
new->state = &s_hsmoke1;
else
#endif
new->state = &s_smoke1;
new->ticcount = 6;
In the last line above new->ticcount = 6; you need to change the number 6:
For example:
1 = not much smoke
and
50= a lot of smoke
NOTE: Increasing the number above 6 will reduce the total number of guards that can be used without crashing on any level that uses Otto. As a rough guide, for new->ticcount = 10; - a maximum of 140 guards is recommended, and for new->ticcount = 50; - a maximum of 120 guards is recommended.
Step 2:
Compile and Link Up! Now there should be a change in the amount of smoke from Otto's rockets if you did this right.