Wolf3d Haven Forum

Please log in or register. Smile

Join the forum, it's quick and easy

Wolf3d Haven Forum

Please log in or register. Smile

Wolf3d Haven Forum

Would you like to react to this message? Create an account in a few clicks or log in to continue.
Wolf3d Haven Forum

A friendly Wolfenstein 3D community, about Wolfenstein 3D, the game that gave birth to first person shooters...


    changing amount of smoke otto emmits

    Dark_wizzie
    Dark_wizzie
    I am Death Incarnate!
    I am Death Incarnate!


    Female
    Number of posts : 5120
    Age : 30
    Location : California, USA
    Job : Investor
    Hobbie : Computers, chess, computer chess, fashion, and philosophy
    Message : I made this forum when I was 13 High on Drugs
    Registration date : 2007-03-24

    changing amount of smoke otto emmits Empty changing amount of smoke otto emmits

    Post by Dark_wizzie Sun Apr 29, 2007 1:47 pm

    dome




    Code Editing Tutorials
    Changing the amount of smoke from Otto's rockets






    By: Wolfenstein_3D Fan

    Ever wonder how to change the amount of smoke emitted from Otto's rockets, well this tutorial will show you how



    Step 1:

    Open WL_ACT2.C and search for: void A_Smoke (objtype *ob) in the A_Smoke section. You should see something like this:

    =================

    =

    = A_Smoke

    =

    =================

    */



    void A_Smoke (objtype *ob)

    {

    GetNewActor ();

    #ifdef SPEAR

    if (ob->obclass == hrocketobj)

    new->state = &s_hsmoke1;

    else

    #endif

    new->state = &s_smoke1;

    new->ticcount = 6;


    In the last line above new->ticcount = 6; you need to change the number 6:

    For example:

    1 = not much smoke

    and

    50= a lot of smoke

    NOTE: Increasing the number above 6 will reduce the total number of guards that can be used without crashing on any level that uses Otto. As a rough guide, for new->ticcount = 10; - a maximum of 140 guards is recommended, and for new->ticcount = 50; - a maximum of 120 guards is recommended.


    Step 2:

    Compile and Link Up! Now there should be a change in the amount of smoke from Otto's rockets if you did this right.




    Wolf3d Haven
    Minute Logic Blog

      Current date/time is Thu Nov 21, 2024 4:07 am