mar wrote:
Yes you're right. There are two main problems when developing for mobiles: first is controls,
in fact I haven't seen a single 3D FPS with really good controls. Another is performance.
I think you need to make iphone/mobile apps, but not 3D-ones. Physical Puzzlers, utility apps etc....I have been privately developing lately some amazing ideas for such (part of my plan to get eventually rich
- as soon as I'll find a person/company to take them further)- if you will take it seriously - I might be able to share some with you...and help you in general idea-wise.
But I think a coder is not enouph - we need a business man/manager with a business plan and skills - and financial supporter.
Thanks, I can say the same about your skills as I said earlier in general.
Thanks
(you probably mean my art skills)
I can't start a mod myself as I'm just a coder.
OK....but that doesn't answer a question why can't you just join a modding team that already has mappers, spriters, sound artists, and a selection of great mods in development (just like "Team RayCast" does) - which only await for a coder (we have a coder, LinuxWolf - but too many projects for one coder to advance in parallel, and so our "main" project is stalled meantime (with art made, most of coding made....etc) and so are some other).
I could give it a try though, if you really want
Don't make it look like I'm begging you.
Yes, I'm interested in additional coder for our team. But I want people to join the Team because they want it, and not because someone else really wanted them to.
I don't need "favours". I "like mutual interest in cooperation"
you can send me a mail to k_mar at seznam.cz and we'll see how/if I could be of any help to you.
Why can't we PM each other on this forum? Also I can PM you a link to our dev. forum if you're seriously considering joining the team and want to discuss it further with the it. But what we are doing - is free non-commercial Wolf3D modding, just to let you know, expectation-wise.
Obviously there is a balance of what I can or cannot reveal to a not-yet-teammember "candidate" regarding our projects and planned/needed features, so I hope we can find a common ground....what exactly you need to know to make a decision?
The projects in general are very advanced Wolf4SDL-engine mods.
I guess I can describe you (over PM) the main requirements in general words, without too-revealing details - but enouph to describe it's level of complexity.
Also projects are dynamic, and some more features can be added later.
Perhaps one day I could convince you to try to make something which would go beyond Wolf3d modding,
I believe your team has a lot of creative potential
Well, in relation to "beyond Wolf3D modding" - I don't plan "free" Doom modding or Duke modding, for a free modding - Wolf3D does the job for me, more creativity - faster development, simple engine....but I do want to get rich, from ideas, games, apps, inventions...whatever. Commercial project with a chance for some real cash/success is an interesting direction. I have creativity/brain that is worth a few millions at least IMO. I'm creative, intelligent, experienced, good work ethics and teamwork, plenty of free time...Brains for hire
So I'm ready for offers, can't talk for the rest of the team - but probably most of the team will be interested in such as well.
Well I certainly can't write anything competitive with today's engines. My limit is somewhere around quake2/quake3 and half-life1 (no multiplayer, only simple fake physics).
It's not the engine, it's the idea behind it, the gameplay, the possiblities...I saw some simple but great games, and some "advanced" but crappy "fails".
Especially for mobile apps, but not only.
There are some indie (independent)-game makers that made it big, big money - out of simple games engine-wise, but with great ideas. I saw a whole documentary on those.
And the more you code - the better/capable you become. It's the same in every area.
In fact, I already have a semi-working engine with true 3d environments, precomputed visibility, lightmaps and basic collisions.
Sounds interesting....gotta do some "brainstorming" on that to see where one can take it... Everything has alot of potential if you put your faith, time, heart and mind to it. It's there, one has to see it...
As for making money: that would be cool. I wanted to make games since I was 12.
Me to. Started making games at 12-13. Long before there were comps - board games, card games......
But not as an employee :
Yeah...I hate it too...I want to make my own ideas....and my creativity doesn't work from 8:00 to 17:00....it has it's own pace, time....
Unfortunately making money is hard.
Agree.