News of our Project.
Hi there.
Today, Sunday, May 11, 2014 is a sad day for Demedgruppestudios.
As many of you know, Mmed and Me was working hard, since almost two years, in a new wolf3d mod, using Wolf4sdl as a basis. God knows how many hours we put in it, how many goods a bads moments we have....and how many little and big ideas we have for it.
The project was going bigger and bigger, and we deal with it, in the best way we can. Making all kind of tricks and methods to overcome the engine limits and save us time in the making. You wouldnt believe how many "Tricks" we develop all over this last 5-6 months.
We almost defeat every limitation in the engine and editors,but in the last 2 months, we encounter some very annoying, hard to pass problems which stopped our progress and has plunged us into the most deepest frustration.
The idea was create a revolutionary mod, basicly, and we were very close to it. But since we find those shitty limits in map editors, the tedious process when work with large amount of resources (due again, to the editors mostly)...that kind of things...killed our enthusiasm.
In DemedGruppeStudios, our "philosophy" is "If we put a lot of time to it, i has to be good, not less".
so we dindt want to make a limited version of our original mod, we do not want to remove anything in our project, we dont want to make a less quality mod, below our "standards"(specially being so close, as we are). The players, deserve it.
It doesnt feel right. After more than 2 years in the making, and the project doesnt have any trailer, any picture to show you what we do....so here we are going to put some of it. Not our maps, just some pictures of the cool things we have done, for the sake of the future good mods, maybe some day, someone could overcome those f... limits and make a decent mod.
Firstly. Here is a little list of some of the things we add to the mod:
*FPS counter
*New Sound System
*Video Settings Menu
*Save/Load screenshot in menu.
*Textures with 128x128 resolution.
*Star Sky
*Parallax Sky
*Rain (made with Particles)
*Snow (made with Particles)
*A better Cloud Sky
*Floor and Ceiling Textures
*A new weapon reload system (By Mmed)
*Recoil Effect, Quake, Weapon Zoom, Flash,
*Zoom Fix for celing and floor textures.
*MouseWheel Support
*A Motorbike.
*Sound when you Change a weapon.
*Sound when touch a wall.
*Heartbeat with quake effect and red screen when you have low lives (-15%)
*15 frames for reloading weapons and 7 frames for weapon shooting.
*Two differents "gun bobbing effect" for reload and shooting.
*Wall and door limited removed.
*Static animated Sprites.
*Animated Walls.
*Animated floors.
*Transparency ceilings.
*Allies (basic, they follow you and can be killed)
*Strafe with A and D keys.
*Doom style movement.
*Fog.
*Modified Menus.
*In window mode, the window now is in the screen`s center
*Menu with images backgrounds.
*New songs and songs names.
*New sounds and sounds names.
*We added more sounds, textures, sprites, vga images, and more.
*More weapons.
*Shootgun with dinamic reload. (1 bullet reload per reload animation)
*Overcome 64 wall limit.
*+64 Walls...(2048 limits, can be changed.)
*Sound when player take damage.
*When you see a particular enemy, the music change.
*Silent knife killing.
*Enemy shootings activates surrounding enemies.
*New Rain speed.
*Vga Transparency.
*Message system.
*New optimized HUD.
*VIEWSIZE CHANGE was removed.
*the player is bleeding slowly when his life is -15%
*Some optimization with load a savegame.
*Floor and Ceiling fixes.
*ordering code regarding sprites facilitates coding
*Wall Patches (still laggy with many of them)
*Pushable objects.
*Particle System.
*Coding optimizations.
*New "load" image.
*Walls with more height.
*Random numbers via Rand()
*Bullet time (Max Payne Style).
*Markets were you can buy weapons and items.
*The rain doestn fall throug roof.
The most part of it was implemented by Mmed, and we have to say thanks to many of you who make those awesome coding tutorials, some of them were taked with a different use . This list is not all we did, there are more changes that only can be "feeled" in gameplay, and many others are all over the code..i dont remember all of them.. sry.
Well here are some screenshots, nothing fancy, just see the "potential" of it.
Look At This an tell if this cannot be good. Those building has 2 floors, but we experiment making skyscraper with 5 floors of height and they work like a charms...good old days.
Bang!
Stabbing animtation!
Light and deadly!
P-90, the most accurate and stable automatic weapon.
This is the most powerfull.
(W.I.P) Spas 12...the favorite of Mmed
That rocket launcher, the sound and the animations...dude...is not wolf3d anymore.
The explosion of those rockets has a radio, if you are in it, the screen shakes.
Sniper rifle reloading. Pros only.
Well this was the top of the iceberg, we reserve many things because we are moving to Doom engine probably, and many things of this are going to be usefull there.
I hope this photos make you guys, create better mods and editors. No more shitty sprites or textures made with paint..please. Anyone knows what ambient minds? Really few mods understand it....
The rooms...please, a room needs sense, when play many wolf3d mods, those rooms are like corridor but bigger...are BORING!.
The enemies, dont put enemies in every place......like in the middle of the street...aks you this ¿Why are this guy here? ¿What are he doing in here?...
Make the enviroment more alive, for example, when using animated static sprites, you can put a tree with moving leaves, a fire !!WITH MORE THAN 2 FRAMES PLEASE!!, some wire hangin from the ceiling and being moving by the wing...or sparking crazy...
The music...dude the music, is important.....those repetitives tunes, ripped from internet many modders use in every map....come on....sucks!.
Try to increase the interaction with the enviroments....etc.etc.etc...
Good bye community....and thanks for all, and all. But our project are now pause, probably dead.
For tutorials, new projects, contact or inspiration? you can visit us here.
http://demedgruppe.comuf.com/
Hi there.
Today, Sunday, May 11, 2014 is a sad day for Demedgruppestudios.
As many of you know, Mmed and Me was working hard, since almost two years, in a new wolf3d mod, using Wolf4sdl as a basis. God knows how many hours we put in it, how many goods a bads moments we have....and how many little and big ideas we have for it.
The project was going bigger and bigger, and we deal with it, in the best way we can. Making all kind of tricks and methods to overcome the engine limits and save us time in the making. You wouldnt believe how many "Tricks" we develop all over this last 5-6 months.
We almost defeat every limitation in the engine and editors,but in the last 2 months, we encounter some very annoying, hard to pass problems which stopped our progress and has plunged us into the most deepest frustration.
The idea was create a revolutionary mod, basicly, and we were very close to it. But since we find those shitty limits in map editors, the tedious process when work with large amount of resources (due again, to the editors mostly)...that kind of things...killed our enthusiasm.
In DemedGruppeStudios, our "philosophy" is "If we put a lot of time to it, i has to be good, not less".
so we dindt want to make a limited version of our original mod, we do not want to remove anything in our project, we dont want to make a less quality mod, below our "standards"(specially being so close, as we are). The players, deserve it.
It doesnt feel right. After more than 2 years in the making, and the project doesnt have any trailer, any picture to show you what we do....so here we are going to put some of it. Not our maps, just some pictures of the cool things we have done, for the sake of the future good mods, maybe some day, someone could overcome those f... limits and make a decent mod.
Firstly. Here is a little list of some of the things we add to the mod:
*FPS counter
*New Sound System
*Video Settings Menu
*Save/Load screenshot in menu.
*Textures with 128x128 resolution.
*Star Sky
*Parallax Sky
*Rain (made with Particles)
*Snow (made with Particles)
*A better Cloud Sky
*Floor and Ceiling Textures
*A new weapon reload system (By Mmed)
*Recoil Effect, Quake, Weapon Zoom, Flash,
*Zoom Fix for celing and floor textures.
*MouseWheel Support
*A Motorbike.
*Sound when you Change a weapon.
*Sound when touch a wall.
*Heartbeat with quake effect and red screen when you have low lives (-15%)
*15 frames for reloading weapons and 7 frames for weapon shooting.
*Two differents "gun bobbing effect" for reload and shooting.
*Wall and door limited removed.
*Static animated Sprites.
*Animated Walls.
*Animated floors.
*Transparency ceilings.
*Allies (basic, they follow you and can be killed)
*Strafe with A and D keys.
*Doom style movement.
*Fog.
*Modified Menus.
*In window mode, the window now is in the screen`s center
*Menu with images backgrounds.
*New songs and songs names.
*New sounds and sounds names.
*We added more sounds, textures, sprites, vga images, and more.
*More weapons.
*Shootgun with dinamic reload. (1 bullet reload per reload animation)
*Overcome 64 wall limit.
*+64 Walls...(2048 limits, can be changed.)
*Sound when player take damage.
*When you see a particular enemy, the music change.
*Silent knife killing.
*Enemy shootings activates surrounding enemies.
*New Rain speed.
*Vga Transparency.
*Message system.
*New optimized HUD.
*VIEWSIZE CHANGE was removed.
*the player is bleeding slowly when his life is -15%
*Some optimization with load a savegame.
*Floor and Ceiling fixes.
*ordering code regarding sprites facilitates coding
*Wall Patches (still laggy with many of them)
*Pushable objects.
*Particle System.
*Coding optimizations.
*New "load" image.
*Walls with more height.
*Random numbers via Rand()
*Bullet time (Max Payne Style).
*Markets were you can buy weapons and items.
*The rain doestn fall throug roof.
The most part of it was implemented by Mmed, and we have to say thanks to many of you who make those awesome coding tutorials, some of them were taked with a different use . This list is not all we did, there are more changes that only can be "feeled" in gameplay, and many others are all over the code..i dont remember all of them.. sry.
Well here are some screenshots, nothing fancy, just see the "potential" of it.
Look At This an tell if this cannot be good. Those building has 2 floors, but we experiment making skyscraper with 5 floors of height and they work like a charms...good old days.
Bang!
Stabbing animtation!
Light and deadly!
P-90, the most accurate and stable automatic weapon.
This is the most powerfull.
(W.I.P) Spas 12...the favorite of Mmed
That rocket launcher, the sound and the animations...dude...is not wolf3d anymore.
The explosion of those rockets has a radio, if you are in it, the screen shakes.
Sniper rifle reloading. Pros only.
Well this was the top of the iceberg, we reserve many things because we are moving to Doom engine probably, and many things of this are going to be usefull there.
I hope this photos make you guys, create better mods and editors. No more shitty sprites or textures made with paint..please. Anyone knows what ambient minds? Really few mods understand it....
The rooms...please, a room needs sense, when play many wolf3d mods, those rooms are like corridor but bigger...are BORING!.
The enemies, dont put enemies in every place......like in the middle of the street...aks you this ¿Why are this guy here? ¿What are he doing in here?...
Make the enviroment more alive, for example, when using animated static sprites, you can put a tree with moving leaves, a fire !!WITH MORE THAN 2 FRAMES PLEASE!!, some wire hangin from the ceiling and being moving by the wing...or sparking crazy...
The music...dude the music, is important.....those repetitives tunes, ripped from internet many modders use in every map....come on....sucks!.
Try to increase the interaction with the enviroments....etc.etc.etc...
Good bye community....and thanks for all, and all. But our project are now pause, probably dead.
For tutorials, new projects, contact or inspiration? you can visit us here.
http://demedgruppe.comuf.com/
Last edited by Imed on Sun May 11, 2014 10:15 am; edited 1 time in total