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    Experimental chemical problem

    Officer-Michael John
    Officer-Michael John
    Seasoned Wolfer
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    Number of posts : 332
    Age : 26
    Hobbie : Video and Wolf 3D mode making
    Registration date : 2014-08-04

    Experimental chemical problem Empty Experimental chemical problem

    Post by Officer-Michael John Thu Nov 05, 2015 8:07 am

    I probaly adding an Experimental chemical. Like it The Lost Relic. But buggy. What probem? Why not good?

    WL_AGENT.CPP:

    Code:
    case    bo_undrugs:
                if (gamestate.health > 100)
             return;
             
             SD_PlaySound (HEALTH1SND);
             HealSelf (-8);
                
             if (gamestate.health == 54)            
                return;
                
             SD_PlaySound (HEALTH1SND);
             HealSelf (2); 
                break;   

      Current date/time is Fri Nov 08, 2024 5:47 am