dome
Step 1:
Open WL_ACT1.C and choose a sprite to edit, I chose Suit of Armor:
{SPR_STAT_16,block}
Step 2: (in this case) replace "block" with "bo_25clip"
Save it DON'T COMPILE.
Step 3: Open WL_AGENT.C and do a search for:"bo_25clip"
(no quotes) and you should find this:
#ifdef SPEAR
case bo_25clip:
if (gamestate.ammo == 99)
return;
SD_PlaySound (GETAMMOBOXSND);//NEED TO CHANGE
GiveAmmo (25);//change this to your liking
break;
#endif
First, remove "#ifdef SPEAR" and "#endif", NOW change "GETAMMOBOXSND" to a valid wolf3d sound!! (I used "BONUS1SND" because it is very similar. (GETAMMOBOXSND doesn't exist in Wolf 3D!)
OPTIONAL: Change "25" to your liking!
Step 3: Complie WL_AGENT.C first then WL_ACT1.C and link up!
Now have fun with your new ammo Box!
Code Editing Tutorials
Adding the 25 ammo box into Wolf
Adding the 25 ammo box into Wolf
Step 1:
Open WL_ACT1.C and choose a sprite to edit, I chose Suit of Armor:
{SPR_STAT_16,block}
Step 2: (in this case) replace "block" with "bo_25clip"
Save it DON'T COMPILE.
Step 3: Open WL_AGENT.C and do a search for:"bo_25clip"
(no quotes) and you should find this:
#ifdef SPEAR
case bo_25clip:
if (gamestate.ammo == 99)
return;
SD_PlaySound (GETAMMOBOXSND);//NEED TO CHANGE
GiveAmmo (25);//change this to your liking
break;
#endif
First, remove "#ifdef SPEAR" and "#endif", NOW change "GETAMMOBOXSND" to a valid wolf3d sound!! (I used "BONUS1SND" because it is very similar. (GETAMMOBOXSND doesn't exist in Wolf 3D!)
OPTIONAL: Change "25" to your liking!
Step 3: Complie WL_AGENT.C first then WL_ACT1.C and link up!
Now have fun with your new ammo Box!