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How to let SS drop his machinegun when killed
How to let SS drop his machinegun when killed
This change seems to be popular too. It's quite easy. Thanks to WolfTrap for this tutorial.
Step 1. Open WL_STATE.C and go to line . There you see:
case ssobj:
GivePoints (500);
NewState (ob,&s_ssdie1);
if (gamestate.bestweapon < wp_machinegun)
PlaceItemType (bo_machinegun,tilex,tiley);
else
PlaceItemType (bo_clip2,tilex,tiley);
break;
Step 2. Change that with:
case ssobj:
GivePoints (500);
NewState (ob,&s_ssdie1);
PlaceItemType (bo_machinegun,tilex,tiley);
break;
Easy huh?