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Wolf3d Haven Forum

A friendly Wolfenstein 3D community, about Wolfenstein 3D, the game that gave birth to first person shooters...


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    Wolfenstein Never-Ending Coding Thread

    Dark_wizzie
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    Wolfenstein Never-Ending Coding Thread - Page 2 Empty SDL Wolf3d with Cutscenes?

    Post by Dark_wizzie Tue Sep 21, 2010 11:35 am

    First topic message reminder :

    Can anyone refer me to a mod made in SDL (or non SDL, if that's allt here is) that has cutscene(s) in it?
    Thanks.



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    Wolfenstein Never-Ending Coding Thread - Page 2 Empty Re: Wolfenstein Never-Ending Coding Thread

    Post by WolferCooker Thu Oct 28, 2010 6:46 pm

    Ease up a little, Zin. lol.
    Dr.Zin
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    Wolfenstein Never-Ending Coding Thread - Page 2 Empty Re: Wolfenstein Never-Ending Coding Thread

    Post by Dr.Zin Thu Oct 28, 2010 9:56 pm

    WolferCooker wrote:Ease up a little, Zin. lol.

    I am just of the opinion that you should only ask if you're truly stumped and cannot find a relevant tutorial. I'm fine with helping, but I'm not terribly keen on doing someone's work for them, no programmer is or ever will be. To quote a rather old book, if you give a man a fish he's fed for the day, but if you teach him HOW to fish, he's fed for life. To continue the metaphor, giving Wizzie a fish will teach him nothing of looking through the code or how the engine works. I'd rather give him a pole, line and hook (using search on DHW and experimenting with the code himself) and he find his own fish.

    It was just a rant about the value of learning things the old fashioned way, but I'm an old man and it should be taken with a grain of salt Neutral



    If a packet hits a pocket on a socket on a port,
    and the bus is interupted as a very last resort,
    and the address of the memory makes your floppy disk abort
    then the socket packet pocket has an error to report!

    http://radix-16.com/
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    Wolfenstein Never-Ending Coding Thread - Page 2 Empty Re: Wolfenstein Never-Ending Coding Thread

    Post by WolferCooker Tue Nov 02, 2010 11:51 am

    Hey Wizzie, if your map editing program is lagging on you, then use Mapedit. You're gonna need to make more levels to offset what you originally planned to add on a 128 X 128 scale. 30 seamless levels isn't going to cut it with what you are planning.
    Dark_wizzie
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    Wolfenstein Never-Ending Coding Thread - Page 2 Empty Re: Wolfenstein Never-Ending Coding Thread

    Post by Dark_wizzie Tue Nov 02, 2010 11:56 am

    No, I want larger levels. I hope Havoc can come up with a solution. Or I'll just learn to get used to it.



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    Wolfenstein Never-Ending Coding Thread - Page 2 Empty Re: Wolfenstein Never-Ending Coding Thread

    Post by Dr.Zin Tue Nov 02, 2010 12:59 pm

    WDC supports 128x128 maps. Go to Map Tools on the top bar, then click Map Information. A dialog will pop out where you can input information, including map size.



    If a packet hits a pocket on a socket on a port,
    and the bus is interupted as a very last resort,
    and the address of the memory makes your floppy disk abort
    then the socket packet pocket has an error to report!

    http://radix-16.com/
    Wolf3d Chat
    Dark_wizzie
    Dark_wizzie
    I am Death Incarnate!
    I am Death Incarnate!


    Female
    Number of posts : 5120
    Age : 30
    Location : California, USA
    Job : Investor
    Hobbie : Computers, chess, computer chess, fashion, and philosophy
    Message : I made this forum when I was 13 High on Drugs
    Registration date : 2007-03-24

    Wolfenstein Never-Ending Coding Thread - Page 2 Empty Re: Wolfenstein Never-Ending Coding Thread

    Post by Dark_wizzie Tue Nov 02, 2010 3:20 pm

    I know, I used WDC, but I don't like mapping on it, and it lags on 128x128 for me. Odd.



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    Wolfenstein Never-Ending Coding Thread - Page 2 Empty Re: Wolfenstein Never-Ending Coding Thread

    Post by Dr.Zin Tue Nov 02, 2010 4:22 pm

    That is actually kind of unusual. You may try running fewer programs at once, otherwise I wouldn't know.



    If a packet hits a pocket on a socket on a port,
    and the bus is interupted as a very last resort,
    and the address of the memory makes your floppy disk abort
    then the socket packet pocket has an error to report!

    http://radix-16.com/
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    Wolfenstein Never-Ending Coding Thread - Page 2 Empty Re: Wolfenstein Never-Ending Coding Thread

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