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    Trail of Schabbs

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    WLHack
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    Trail of Schabbs

    Post by WLHack on Fri Oct 30, 2009 12:55 pm

    And so I am back... Again.
    Well, to be honest I got too carried away with Winterheart
    and my first made-from-scratch-game Voile Invaders so
    I forgot Wolfenstein modding...

    But now I am back and I have restarted ToS...
    Story is still the same but levels and graphics has been
    revisited... Also I have finally get intoto the WolfSDL.

    Here is some enemies you will meet in the game and the new palette:




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    lilmanjs
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    Re: Trail of Schabbs

    Post by lilmanjs on Fri Oct 30, 2009 3:30 pm

    glad to have you back! we all were wondering what happened to you and if you were alive! Smile are you still doing Team Aardwolf stuffs?





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    WLHack
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    Re: Trail of Schabbs

    Post by WLHack on Fri Oct 30, 2009 11:42 pm

    Of course. I hope to work with all of you again.



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    WLHack
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    Re: Trail of Schabbs

    Post by WLHack on Wed Nov 04, 2009 9:13 am

    Here is a short list of the features I am going to include in the SDL version of ToS:
    Basic features:
    - Outside atmosphere with starry sky, rain, etc...
    - Shading,
    - Directional sprites (and Tricobs destructable ones),
    - AlumniuNs better shot tracing,
    - Animated objects,
    - New enemies and bosses with improved AI,
    - More weapons (and probably panzerfaust),
    - New ammotypes and a backpack,
    - Mines and other harming objects,
    - New health items (some of them portable),
    - Disguise with "ausweis" finding - mode,
    - Ladders (yeah, better known as teleporters) and end-level object,
    - Intermission screens,
    - etc...

    New planned features (hopefully never seen before):
    - Weight limit (B.J. can carry only a certain amount
    of stuff with him - the more stuff B.J. has with him,
    the slower he will move),
    - B.J can only have a couple of weapons with him so finding
    a new weapon forces to choose wether to keep the older one
    or changing it to the new one...
    - If I include panzerfaust - the mechanics are similar to this:
    one shot and then you have to find a new one...
    - Petrol bombs and items that can caught fire,

    (Tank that player can control? - Yes, there has been motorcycles
    and jeeps but I don't think there has been a tank before)

    Other new features:
    - Overheating machineguns (okay, if I remember right, this
    feature was supposed to be in Spear Doomsday but I think
    that one has become vapourware),
    - Enemy can now surrender (well, it was meant to be in original
    Wolfenstein) -> Surrendered enemy give player items...

    Of course there will be more new unique features but I won't list
    them here so I won't spoil them...



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    Dark_wizzie
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    Re: Trail of Schabbs

    Post by Dark_wizzie on Wed Nov 04, 2009 2:02 pm

    I'm looking foward to see what "better shot tracing is" and how good the new improved ai is!
    and Brian, watch out, Wlhack is on a trail for you Surprised

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    ronwolf1705
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    Re: Trail of Schabbs

    Post by ronwolf1705 on Sat Nov 07, 2009 6:51 am

    The features sound good! Smile I have been looking forward to this one for quite a while now, can't wait to see it released. Smile




    WLHack
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    Re: Trail of Schabbs

    Post by WLHack on Tue Nov 24, 2009 6:49 am

    Started a blog for my mod:
    http://wlhacksmods.blogspot.com/

    I try to update it weekly...



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    Re: Trail of Schabbs

    Post by WLHack on Sat Dec 19, 2009 10:56 am

    First screenshot. May I present you the gasmask:



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    Re: Trail of Schabbs

    Post by jayngo26 on Sat Dec 19, 2009 11:59 am

    Nice! And with the snow effects on this site, it looks like it's snowing in your mod!

    Hmm..wonder what the gas mask will be needed for...


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    Re: Trail of Schabbs

    Post by WLHack on Mon Dec 21, 2009 9:43 am

    Okay - here is a little better screenshot from that feature:

    Basically you keep losing life in certain levels if you don't have gasmask...



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    jayngo26
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    Re: Trail of Schabbs

    Post by jayngo26 on Mon Dec 21, 2009 10:04 am

    Awesome. Now all you need is like a Darth Vader breathing sound when wearing the gas mask.

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    lilmanjs
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    Re: Trail of Schabbs

    Post by lilmanjs on Mon Dec 21, 2009 12:11 pm

    just use the sound from rott for the gas mask and it would be even better





    Mods being worked on:
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    Mod ideas:
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    Team Aardwolf Mods:
    The Mutant Uprising, Ghost
    Mods being worked on with other people:
    Return to Castle Hollehammer with Raziel A. (Karharis)
    Award winning mods:
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    WLHack
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    Re: Trail of Schabbs

    Post by WLHack on Mon Dec 21, 2009 9:44 pm

    Yeah... I though of that too.



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    PicNic
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    Re: Trail of Schabbs

    Post by PicNic on Sun Dec 27, 2009 5:21 am

    Can't wait for this!
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    Re: Trail of Schabbs

    Post by PicNic on Sun Jan 31, 2010 11:50 am

    Any news?

    WLHack
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    Re: Trail of Schabbs

    Post by WLHack on Sun Jan 31, 2010 9:17 pm

    Well, I have updated my blog every week to show the current status of my mod:
    http://wlhacksmods.blogspot.com/

    Though after playing the Spear Reloaded - I am going to postpone the demo a bit
    (map-wise there were some really similar themes in my game like sewers and basement so
    I though that I redo it all to not to look like a cheap rip-off... After some thinking
    I decided to keep the 5th difficulty-level and game options menu though)...



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