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    Trail Of Schabbs SDL Demo Released

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    Schabbs
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    Trail Of Schabbs SDL Demo Released

    Post by Schabbs on Thu Feb 11, 2010 12:20 pm

    Trail Of Schabbs SDL Demo Released

    WLHack has released a 4 level demo from his upcoming mod 'Trail Of Schabbs'. The levels are extensive and well made. Virtually all graphics and sounds have been changed and fit well with the new music. There are many code changes including text screens, a new readthis, spikes, a 5th difficulty level, separate ammo for different weapons, textured floors/ceilings and a compass feature. More code changes are planned and will be in the final version. Vista-compatible. Available here.



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    Re: Trail Of Schabbs SDL Demo Released

    Post by jayngo26 on Thu Feb 11, 2010 1:13 pm

    Well, I must say I really like it so far. A few things of note I liked:

    1.Music. Was it all newly composed? Also, glad you had an option to turn down music, as it was really loud.
    2.Loved the "overhangs" on the buildings. Nice effect.
    3.Nice sound effects overall. Good stuff.

    Now, for some questions/comments I have:

    1.Can you manually reload your guns? Seemed tough reloading with bad guys around.
    2.Mission Briefing/Intart needs some serious English lessons. Sorry, it's just my pet peeve. I like to see things properly phrased. I understand this is just the demo, but if help is needed there, I can do it.

    Other than that. Nice work WLHack!!!


    EDIT: Silly me. I just read the readthis.txt. I now see the music list. Nice!



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    Re: Trail Of Schabbs SDL Demo Released

    Post by WLHack on Thu Feb 11, 2010 1:23 pm

    1. Yes, If I remember right 'R' button will do...
    2. Well, most of the briefings are just copied
    from the original files so there might be a lot
    of typos / grammatic errors...



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    Spikes and a compass feature!?

    Post by stathmk on Thu Feb 11, 2010 7:50 pm

    @Schabbs wrote:
    Trail Of Schabbs SDL Demo Released

    WLHack has released a 4 level demo from his upcoming mod 'Trail Of Schabbs'. The levels are extensive and well made. Virtually all graphics and sounds have been changed and fit well with the new music. There are many code changes including text screens, a new readthis, spikes, a 5th difficulty level, separate ammo for different weapons, textured floors/ceilings and a compass feature. More code changes are planned and will be in the final version. Vista-compatible. Available here.

    Wow, spikes and a compass feature! I've got to play this mod.

    For a different game with a compass feature, play "Ken's Labyrinth." It's a Wolfenstein 3D clone.

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    Re: Trail Of Schabbs SDL Demo Released

    Post by PicNic on Fri Feb 12, 2010 12:52 am

    What about your desert fox mod?

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    Re: Trail Of Schabbs SDL Demo Released

    Post by WLHack on Fri Feb 12, 2010 1:56 am

    It will be converted to SDL later... Also Wintersturm and False Spear will have SDL conversions.



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    Re: Trail Of Schabbs SDL Demo Released

    Post by PicNic on Fri Feb 12, 2010 4:31 am

    @WLHack wrote:It will be converted to SDL later... Also Wintersturm and False Spear will have SDL conversions.

    I wanted to ask you if you could make Wintersturm in SDL a few days ago

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    Re: Trail Of Schabbs SDL Demo Released

    Post by PicNic on Fri Feb 12, 2010 4:54 am

    Hey! The good old MoH Canteen sounds Smile.
    The sounds when trying to open a key door sounds strange.
    I also suggest changing the black icon to the left when walking over dead guards, its annoying IMO.
    And the mines are no mines?

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    Re: Trail Of Schabbs SDL Demo Released

    Post by WLHack on Fri Feb 12, 2010 7:46 am

    Hmm... When you don't have the key?
    To the left? I don't really follow as it is already in the left corner
    (sorry if I mistook your words)...



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    Re: Trail Of Schabbs SDL Demo Released

    Post by PicNic on Fri Feb 12, 2010 8:53 am

    @WLHack wrote:Hmm... When you don't have the key?
    To the left? I don't really follow as it is already in the left corner
    (sorry if I mistook your words)...

    I mean, maybe remove the picture that is left on the screen.

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    Re: Trail Of Schabbs SDL Demo Released

    Post by Akuul on Sun Feb 28, 2010 12:06 am

    WLHack.. Hello.. from Russia. Has downloaded a demo "Trail of Schabbs". While has stopped at the third level. All very much was pleasant. Fine music.. Good design of levels.. An interesting game.. Especially was glad to a mode "Pick/Drop guards".. During game there was only one error. At the second level after explosion flanks me has thrown "out in Windows". But it has occurred only once. It would be desirable to ask

        whether it will be possible to move Barrels?


          The player will change clothes in enemy odds and to remain not noticed?




    Excuse for my bad English.

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    Welcome to the forums, Akuul.

    Post by stathmk on Sun Feb 28, 2010 11:36 am

    Welcome to the forums, Akuul. Don't worry, I've read posts on the internet with much worse English.

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    Re: Trail Of Schabbs SDL Demo Released

    Post by Dean on Sun Feb 28, 2010 5:46 pm

    Good Demo WLHack, but I hate the 'popping' sound when you pick up food or a canteen.



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    Re: Trail Of Schabbs SDL Demo Released

    Post by Akuul on Sun Feb 28, 2010 10:48 pm

    @stathmk wrote:Welcome to the forums, Akuul. Don't worry, I've read posts on the internet with much worse English.
    Thanks. SmileProbably online the translator well works.. Very Happy

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    Re: Trail Of Schabbs SDL Demo Released

    Post by PicNic on Mon Mar 01, 2010 5:02 am

    @Dean wrote:Good Demo WLHack, but I hate the 'popping' sound when you pick up food or a canteen.

    It's the MoH canteen sound, I love that sound!

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    Re: Trail Of Schabbs SDL Demo Released

    Post by Andy on Mon Mar 01, 2010 12:22 pm

    I have to agree that I like that sound too! Something a little different than the usual wolf noise. I'd like it left in - but if you must change it, the new one better be better!

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    Re: Trail Of Schabbs SDL Demo Released

    Post by WLHack on Wed Mar 03, 2010 2:05 pm

    @Akuul: Picking up barrels and moving them is a feature I have though off - also the error with game
    bombing out has been fixed (thanks to Lozer_42) and is fixed in full-version...

    There is new sound for picking up food - but the sound for picking up canteen will stay the same
    (If you don't like it - you can always replace the HEALTH1SND.WAV in sounds-folder with appropriate sound)...



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    Re: Trail Of Schabbs SDL Demo Released

    Post by PicNic on Thu Mar 04, 2010 2:02 am

    The ammo pick up sounds are also from MoH.

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    Re: Trail Of Schabbs SDL Demo Released

    Post by PicNic on Sun Mar 07, 2010 8:57 am

    How do I complete level 2? When I open the silver/blue door, the elevator is already used..

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    Re: Trail Of Schabbs SDL Demo Released

    Post by WLHack on Mon Mar 08, 2010 3:48 am

    Which one of the level 2 are you preferring to - Tunnels or Basement?



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    Re: Trail Of Schabbs SDL Demo Released

    Post by PicNic on Mon Mar 08, 2010 3:58 am

    Im at level 3 now.

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