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Wolf3d Haven Forum

A friendly Wolfenstein 3D community, about Wolfenstein 3D, the game that gave birth to first person shooters...


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    Airslide
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    Male
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    Post by Airslide Tue Dec 04, 2007 6:30 am

    I return! Funny that I got that PM to come back, I was just working on a wolf project...

    I can't say I'll be on much but I'll try to peak in every once and awhile Smile



    Hey Guys Marchtowarsigez7
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    Post by ronwolf1705 Tue Dec 04, 2007 7:44 am

    Good to see you back! Smile



    Hey Guys MMCS0206
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    Post by WLHack Tue Dec 04, 2007 11:52 am

    Nice to see you 'round!



    Hammer: I can see it now: you and the moon - wear a necktie so I'll know you.
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    Post by lilmanjs Tue Dec 04, 2007 4:20 pm

    welcome back!!!



    Hey Guys TeamAardwolfV2PNG
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    Mods being worked on:
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    Post by Dark_wizzie Tue Dec 04, 2007 5:48 pm

    wow! I thoguht you were gone for good. GHood thing I'm wrong. Welcome back Smile



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    Post by Airslide Tue Dec 04, 2007 6:30 pm

    Hopefully I'll be able to post a showcase thread of my latest project soon (I'm currently in the middle of re-writing the entire engine code). Currently I'm calling it Wolf-X (it uses Direct-X). It's meant to replicate Wolf gameplay (mainly the macintosh version, but the powerful scripting engine means you can modify it to be more pc like yourself) and add the powerful functionality of lua scripting along with the power of Direct X 9. I'm planning support for both sprites and models, so you'll get something like NewWolf but more complex and more flexible.



    Hey Guys Marchtowarsigez7
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    Post by lilmanjs Tue Dec 04, 2007 6:31 pm

    I can't wait. what happened to your other game that you left the forums to make.



    Hey Guys TeamAardwolfV2PNG
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    Mods being worked on:
    The Mutant Uprising, Final Fight 2
    Mod ideas:
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    Team Aardwolf Mods:
    The Mutant Uprising, Ghost
    Mods being worked on with other people:
    Return to Castle Hollehammer with Raziel A. (Karharis)
    Award winning mods:
    The Final Fight
    Airslide
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    Bring em' On!
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    Post by Airslide Tue Dec 04, 2007 7:49 pm

    Which one? Lol... Razz

    Alot of my projects over the past...however long it's been have been scrapped or put aside. I just bought Torque Game Engine which is a commercial level engine, yet I often feel I'm doing less with it. I really don't under stand it yet so that's probably my main problem.

    Right now I'm pulling my hair out because for whatever reason it seems I can't get more than one plane to appear....you see, in my project, in order to best utalize Direct X and pave the way for model support sprites are actually textures on 3D planes. I've never had this problem before but for some reason only one 3D plane want's to show up. Beh...

    BTW, I see in your sig you're thinking of doing a Stargate SG-1 addon, I tried to make one awhile back, never got anywhere. I'd gladly help out with sprites Smile

    This is totally unrelated but I just realized that Firefox's spell-checker doesn't work on this board Neutral

    EDIT: I suppose I need to update my location, I've since moved - yup, I've done that much in my absense Razz



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    Post by Dark_wizzie Wed Dec 05, 2007 6:06 pm

    wow, sounds like you havn't been idle! About the torque engine, I suggest Realm crafter if you don't know alot about coding. Realm crafter is more newbie friendly, bu7t isn't as powerful. There is a forum called mmorpgmakers forum (google it) that helps people with their projects using torque engine, realm crafter, neverwinter nights, etc.



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    Post by Airslide Thu Dec 06, 2007 4:15 pm

    if you don't know alot about coding.

    Hehe, big IF. I've been coding my games for the last few years, and Torque's not that hard to pick up. It's the lack of good documentation on formating and commands for Torque Script that's annoying, and looking through the C++ source can be lengthy and yeild few results.



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