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Wolf3d Haven Forum

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    [HELP] Bonus Flash

    Raziel
    Raziel
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    Number of posts : 361
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    [HELP] Bonus Flash Empty [HELP] Bonus Flash

    Post by Raziel Mon Dec 03, 2007 10:09 pm

    Hey there folks!

    I was wondering if anyone could help me on this one.
    I need to know how to add a Bonus Flash after I fire a weapon so it will light up the area I'm in for a sec.
    Any ideas on how to accomplish it? Thanks in advance! Very Happy

    -Raziel A.



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    WLHack
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    [HELP] Bonus Flash Empty Re: [HELP] Bonus Flash

    Post by WLHack Tue Dec 04, 2007 5:40 am

    Well, you could put the
    StartBonusFlash(); in WL_Agent.C just under the
    part that will take out players ammo if shot.



    Hammer: I can see it now: you and the moon - wear a necktie so I'll know you.
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    Raziel
    Raziel
    Seasoned Wolfer
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    Male
    Number of posts : 361
    Age : 36
    Location : Israel
    Hobbie : Blasphemous Noise and Wolfenstein3D
    Registration date : 2007-07-08

    [HELP] Bonus Flash Empty Re: [HELP] Bonus Flash

    Post by Raziel Wed Dec 05, 2007 2:26 pm

    Errr... Excuse my ignorance but where can I find those lines? Sad
    I really don't know where to put that
    Code:
    StartBonusFlash();
    So if you don't mind telling me I will really appreciate it Smile Thanks in advance.



    [HELP] Bonus Flash Banner10
    STORMING THE FRONT WITH A SCHMEISSER IN HAND!
    Raziel A.
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    WLHack
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    Number of posts : 800
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    Registration date : 2007-03-26

    [HELP] Bonus Flash Empty Re: [HELP] Bonus Flash

    Post by WLHack Thu Dec 06, 2007 2:04 am

    If I remember right, search these lines in WL_Agent.C:
    Code:

            case 1:
                if (!gamestate.ammo)
                {    // can only happen with chain gun
                    gamestate.attackframe++;
                    break;
                }
                GunAttack (ob);
                gamestate.ammo--;
                DrawAmmo ();
                break;
    Then add the StartBonusFlash(); just underneath
    the "gamestate.ammo--;".



    Hammer: I can see it now: you and the moon - wear a necktie so I'll know you.
    Building a new webpage...
    Raziel
    Raziel
    Seasoned Wolfer
    Seasoned Wolfer


    Male
    Number of posts : 361
    Age : 36
    Location : Israel
    Hobbie : Blasphemous Noise and Wolfenstein3D
    Registration date : 2007-07-08

    [HELP] Bonus Flash Empty Re: [HELP] Bonus Flash

    Post by Raziel Thu Dec 06, 2007 7:40 am

    WLHack wrote:If I remember right, search these lines in WL_Agent.C:
    Code:

            case 1:
                if (!gamestate.ammo)
                {    // can only happen with chain gun
                    gamestate.attackframe++;
                    break;
                }
                GunAttack (ob);
                gamestate.ammo--;
                DrawAmmo ();
                break;
    Then add the StartBonusFlash(); just underneath
    the "gamestate.ammo--;".

    Wow thanks it's working perfectly! Very Happy
    Thanks alot I really appreciate it!



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