I was thinking since right now the only things going on for TMU are graphics that Team Aardwolf could make a mapset. if you guys don't like the idea I understand. I was thinking that everyone that's a member of Team Aardwolf could make 2 maps. what do you guys think?
+10
lilmanjs
Dark_wizzie
ronwolf1705
Valts
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serpens
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14 posters
Team Aardwolf mapset
lilmanjs- Hardcore Wolfer
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- Post n°1
Team Aardwolf mapset
First topic message reminder :
I was thinking since right now the only things going on for TMU are graphics that Team Aardwolf could make a mapset. if you guys don't like the idea I understand. I was thinking that everyone that's a member of Team Aardwolf could make 2 maps. what do you guys think?
I was thinking since right now the only things going on for TMU are graphics that Team Aardwolf could make a mapset. if you guys don't like the idea I understand. I was thinking that everyone that's a member of Team Aardwolf could make 2 maps. what do you guys think?
Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight
lilmanjs- Hardcore Wolfer
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- Post n°51
Re: Team Aardwolf mapset
how do you change the ceiling colors in chaosedit and how do you choose the song and so on. I have no clue how to do it.
Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight
ronwolf1705- Hardcore Wolfer
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- Post n°52
Re: Team Aardwolf mapset
lilmanjs wrote:how do you change the ceiling colors in chaosedit and how do you choose the song and so on. I have no clue how to do it.
You have to use map-coordinates in the map. For instance if you want to play song 1 on the level you're making, simple put wall tile 1 (1 is the ID) in map-coordinate [0][0]. I've written down the mapspots a couple of pages ago. Just place the appropiate wall tile in the corresponding mapspot. For instance, if you want to change the amount of health the first aid kit gives to 20, you place wall tile 20 (20 is the ID) in the appropiate mapspot.
Hope it helps.
lilmanjs- Hardcore Wolfer
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- Post n°53
Re: Team Aardwolf mapset
ok. sounds easy. can't wait for more levels!
Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight
Raziel- Seasoned Wolfer
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- Post n°54
Re: Team Aardwolf mapset
this method using the map coordinates is still annoying >_<
STORMING THE FRONT WITH A SCHMEISSER IN HAND!
Raziel A.
lilmanjs- Hardcore Wolfer
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- Post n°55
Re: Team Aardwolf mapset
it is easier though isn't it?
Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight
Raziel- Seasoned Wolfer
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- Post n°56
Re: Team Aardwolf mapset
lilmanjs wrote:it is easier though isn't it?
Maybe for you.. Not for me. I like the good old source-code changes. MUCH easier for me
STORMING THE FRONT WITH A SCHMEISSER IN HAND!
Raziel A.
Thomas- Veteran
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- Post n°57
Re: Team Aardwolf mapset
I've got some breaking news. I'm not keen on this now, and there's a lot on my mind. So I'm not sure if I'm gonna make any more maps for this project. I've made two already, which I'll send to whoever's in charge of this.
lilmanjs- Hardcore Wolfer
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- Post n°58
Re: Team Aardwolf mapset
please give me a sendspace download link thomas. I'm glad to have you make any maps for this project.
Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight
Thomas- Veteran
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- Post n°59
Re: Team Aardwolf mapset
Thanks, but... What? I don't know what Sendspace is. I thought I'd just mail you the maps, but I don't know who puts it together. It's what editor and what extension... (I made mine in Mapedit).
ronwolf1705- Hardcore Wolfer
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- Post n°60
Re: Team Aardwolf mapset
@Thomas: You can send the maps to Lilmanjs.
lilmanjs- Hardcore Wolfer
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- Post n°61
Re: Team Aardwolf mapset
www.sendspace.com is a place where you upload files that are too big for email. if you need to email them to me email me at lilmanjs166@yahoo.comThomas wrote:Thanks, but... What? I don't know what Sendspace is. I thought I'd just mail you the maps, but I don't know who puts it together. It's what editor and what extension... (I made mine in Mapedit).
Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight
Thomas- Veteran
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- Post n°62
Re: Team Aardwolf mapset
Yeah, okay. But what I need to know is do you want them in .MAP-format or what? I use Mapedit, and have no idea how to give them to you otherwise.
lilmanjs- Hardcore Wolfer
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- Post n°63
Re: Team Aardwolf mapset
well you can just send me the gamemap and maphead files with your maps on them.
Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight
Thomas- Veteran
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- Post n°64
Re: Team Aardwolf mapset
Great, I'll mail you now.
Thomas- Veteran
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- Post n°65
Re: Team Aardwolf mapset
Did you get it?
lilmanjs- Hardcore Wolfer
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- Post n°66
Re: Team Aardwolf mapset
I have gotten your maps.
Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight
ronwolf1705- Hardcore Wolfer
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- Post n°67
Re: Team Aardwolf mapset
@lilmanjs: How many maps have been sent to you till now?
Schabbs- Extreme Wolfer
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- Post n°68
Re: Team Aardwolf mapset
I just completed one map. It's in mapedit format.
Brian.
Cat Productions - mapper
lilmanjs- Hardcore Wolfer
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- Post n°69
Re: Team Aardwolf mapset
I've gotten 2 maps from valts, 2 maps from Thomas, and one map from brian. the 2 maps from Thomas are of very good quality and once I get 3 more maps I will post his maps up here for you guys to play.ronwolf1705 wrote:@lilmanjs: How many maps have been sent to you till now?
Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight
lilmanjs- Hardcore Wolfer
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- Post n°70
Re: Team Aardwolf mapset
here is the first version of the mapset:
http://www.sendspace.com/file/mzh92h
brian you are going to want to make changes to your level using chaosedit as I don't think you want to have a blue floor and a blue ceiling, or do you?
EDIT by Brian - This has since been fixed and is now available at http://www.brlowe.co.uk/TAMapset.zip .
http://www.sendspace.com/file/mzh92h
brian you are going to want to make changes to your level using chaosedit as I don't think you want to have a blue floor and a blue ceiling, or do you?
EDIT by Brian - This has since been fixed and is now available at http://www.brlowe.co.uk/TAMapset.zip .
Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight
Schabbs- Extreme Wolfer
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- Post n°71
Re: Team Aardwolf mapset
My map should have a light grey floor and black ceiling. That's how it came out when I played it.
Brian.
Cat Productions - mapper
lilmanjs- Hardcore Wolfer
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- Post n°72
Re: Team Aardwolf mapset
well take a look at the map in the mapset. it came out as being blue floor/ceiling and I had to edit the map so that the doors faced the correct way.
Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight
lilmanjs- Hardcore Wolfer
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- Post n°73
Re: Team Aardwolf mapset
for everyone who makes a map(s) for this mapset I have an idea for the credits. the idea is that either john or toni takes a pic of you that you send them and make a one off sprite of you to put next to your name. that sound like a good idea?
Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight
Schabbs- Extreme Wolfer
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- Post n°74
Re: Team Aardwolf mapset
I have just checked the map and in the mapset you posted, my map is turned by 90 degrees anti-clockwise. This means that all the parameters like ceiling/floor colours are in the wrong position. Also, the elevator door.
Must be something to do with using Floedit to import the map because it was in Mapedit format.
Must be something to do with using Floedit to import the map because it was in Mapedit format.
Brian.
Cat Productions - mapper
lilmanjs- Hardcore Wolfer
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- Post n°75
Re: Team Aardwolf mapset
well I have no clue what could be wrong. well I guess you might have to make maps in chaosedit for this mapset, or when you get maps done give me gamemap, and maphead files.
Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight
Schabbs- Extreme Wolfer
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- Post n°76
Re: Team Aardwolf mapset
The latest version of the mapset is now available at http://www.brlowe.co.uk/TAMapset.zip .
Brian.
Cat Productions - mapper
Schabbs- Extreme Wolfer
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- Post n°77
Re: Team Aardwolf mapset
A new version of the mapset has been posted. The main difference in this version is that the first 2 levels have changed values for things like first aid, ammo and ceiling/floor colours. It's the same link as listed earlier - that is at http://www.brlowe.co.uk/TAMapset.zip .
The first 2 levels need pushwalls opened to complete them.
The first 2 levels need pushwalls opened to complete them.
Brian.
Cat Productions - mapper
ronwolf1705- Hardcore Wolfer
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- Post n°78
Re: Team Aardwolf mapset
@James: I've send you my first map.
lilmanjs- Hardcore Wolfer
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- Post n°79
Re: Team Aardwolf mapset
I like your map ron. very good.
Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight
Schabbs- Extreme Wolfer
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- Post n°80
Re: Team Aardwolf mapset
A new mapset has now been posted. There are 6 levels and RonWolf's level is included as the entry level. Valts levels now have some extra guards and are at levels 2 and 6. Thomas' levels are at 3 and 4 and mine is at level 5.
http://www.brlowe.co.uk/TAMapset1.zip .
http://www.brlowe.co.uk/TAMapset1.zip .
Brian.
Cat Productions - mapper
Schabbs- Extreme Wolfer
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- Post n°81
Re: Team Aardwolf mapset
My second map is now added and is at level 7. There's a saved game at the end of level 6 included (highest difficulty level).
Same filename as before - http://www.brlowe.co.uk/TAMapset1.zip .
Same filename as before - http://www.brlowe.co.uk/TAMapset1.zip .
Brian.
Cat Productions - mapper
ronwolf1705- Hardcore Wolfer
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- Post n°82
Re: Team Aardwolf mapset
Nice new level, Brian. I like it very much.
lilmanjs- Hardcore Wolfer
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- Post n°83
Re: Team Aardwolf mapset
and just think ron, he used the exe to its fullest. he told me that he had like 198 guards or something like that.
Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight
ronwolf1705- Hardcore Wolfer
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- Post n°84
Re: Team Aardwolf mapset
lilmanjs wrote:and just think ron, he used the exe to its fullest. he told me that he had like 198 guards or something like that.
Good, that's why I made the EXE. So it can be used to its fullest.
lilmanjs- Hardcore Wolfer
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- Post n°85
Re: Team Aardwolf mapset
I just hope people like my levels. still I don't understand the whole deal with using chaosedit to select your ceiling/floor color and chosing the song.
Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight
Raziel- Seasoned Wolfer
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- Post n°86
Re: Team Aardwolf mapset
I don't understand that Chaos-Edit issue too
It's too complicated for me >_< couldn't you guys just release the source-code?
It's too complicated for me >_< couldn't you guys just release the source-code?
STORMING THE FRONT WITH A SCHMEISSER IN HAND!
Raziel A.
ronwolf1705- Hardcore Wolfer
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- Post n°87
Re: Team Aardwolf mapset
Karharis wrote:I don't understand that Chaos-Edit issue too
It's too complicated for me >_< couldn't you guys just release the source-code?
Why would I want to release the source code? You can't change the floor/ceilings with it anyway. That can only be done in the map. I think I've explained the map-defined stuff pretty clear, what do you don't understand about it?
Raziel- Seasoned Wolfer
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- Post n°88
Re: Team Aardwolf mapset
ronwolf1705 wrote:Karharis wrote:I don't understand that Chaos-Edit issue too
It's too complicated for me >_< couldn't you guys just release the source-code?
Why would I want to release the source code? You can't change the floor/ceilings with it anyway. That can only be done in the map. I think I've explained the map-defined stuff pretty clear, what do you don't understand about it?
Oh... I didn't really followed this topic so I wouldn't know that you can't change it through the source...
But I really don't understand how to choose music and floor\ceiling color with a wall tile... It's pretty complicated for me but nevermind that >< I only wanted to use the engine because of it's features which are pretty neat
STORMING THE FRONT WITH A SCHMEISSER IN HAND!
Raziel A.
ronwolf1705- Hardcore Wolfer
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- Post n°89
Re: Team Aardwolf mapset
It isn't really that hard, if you want to let song 1 play on your level, just place wall 1 in the map coordinate. Those map coordinates are given on the first page of this topic I think. Same for the rest, you just got to play with the values a bit to see what fits most.
lilmanjs- Hardcore Wolfer
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- Post n°90
Re: Team Aardwolf mapset
ok. I get it now. have you made it so that if I want to use a song from SOD I can do that or is it just wolf3d music.
Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight
ronwolf1705- Hardcore Wolfer
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- Post n°91
Re: Team Aardwolf mapset
It's just Wolf3d music, since the source code is based on the original Wolf3d.
lilmanjs- Hardcore Wolfer
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- Post n°92
Re: Team Aardwolf mapset
alright. sounds good.
Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight
TheUbermutant- Bring em' On!
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- Post n°93
Re: Team Aardwolf mapset
Yup!Sounds good indeed.
https://www.youtube.com/watch?v=Qe93PdYTBtk[url]
lilmanjs- Hardcore Wolfer
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- Post n°94
Re: Team Aardwolf mapset
anyone got any updates on their maps that they are making?
Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight
ronwolf1705- Hardcore Wolfer
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- Post n°95
Re: Team Aardwolf mapset
I'll try to make a map when I have some free time again.
Schabbs- Extreme Wolfer
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- Post n°96
Re: Team Aardwolf mapset
I'm halfway through a third map.
Brian.
Cat Productions - mapper
Dean- Spear of Destiny
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- Post n°97
Re: Team Aardwolf mapset
I'm still interested in making one now that my PC is fixed. I'll try to make over the weekend and send it in.
The Wolfenstein 3d Blog - Updated Wednesdays!
Schabbs- Extreme Wolfer
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Location : London, England.
Job : Retired
Hobbie : Playing Wolf3D/ROTT, eating out, travel, music, snooker
Registration date : 2007-03-24
- Post n°98
Re: Team Aardwolf mapset
I have added a new level 8 to the TA mapset. It has 198 guards on the highest difficulty level so I hope it's not too hard to beat.
It's at http://www.brlowe.co.uk/TAMapset2.zip . A saved game is included at the level 7 exit elevator.
It's at http://www.brlowe.co.uk/TAMapset2.zip . A saved game is included at the level 7 exit elevator.
Brian.
Cat Productions - mapper
Dean- Spear of Destiny
Number of posts : 590
Age : 52
Location : Australia
Hobbie : Being smarter then everyone else in the room...
Registration date : 2007-04-16
- Post n°99
Re: Team Aardwolf mapset
I'm half way through a level and it's coming along nicely. I should have it done in a few days, I might even do another one as inspiration for mapping seems to be coming somewhat easily at the moment.
Is there an estimate of a final release date and total number of levels?
Is there an estimate of a final release date and total number of levels?
The Wolfenstein 3d Blog - Updated Wednesdays!
lilmanjs- Hardcore Wolfer
Number of posts : 1143
Age : 35
Location : kansas, U.S.A
Hobbie : playing wolf3d addons like crazy
Message : what would we do without wolf3d?
Registration date : 2007-04-17
- Post n°100
Re: Team Aardwolf mapset
here is the brand new exe for the mapset. as to your question dean we don't have a release date but we are going to have a min of 30 levels. I would be glad for you to make more than one level.
http://www.sendspace.com/file/lpc6hz
http://www.sendspace.com/file/lpc6hz
Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight