+10
lilmanjs
Dark_wizzie
ronwolf1705
Valts
fireboy224
serpens
TheUbermutant
Raziel
WLHack
rgamesinc
14 posters
Team Aardwolf mapset
lilmanjs- Hardcore Wolfer
Number of posts : 1143
Age : 35
Location : kansas, U.S.A
Hobbie : playing wolf3d addons like crazy
Message : what would we do without wolf3d?
Registration date : 2007-04-17
- Post n°1
Team Aardwolf mapset
I was thinking since right now the only things going on for TMU are graphics that Team Aardwolf could make a mapset. if you guys don't like the idea I understand. I was thinking that everyone that's a member of Team Aardwolf could make 2 maps. what do you guys think?
Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight
rgamesinc- Bring em' On!
- Number of posts : 126
Age : 32
Registration date : 2007-07-25
- Post n°2
Re: Team Aardwolf mapset
I'll make a few maps, but just so I get a better understanding of what this is, is it maps for TMU or a completely seperate project?
lilmanjs- Hardcore Wolfer
Number of posts : 1143
Age : 35
Location : kansas, U.S.A
Hobbie : playing wolf3d addons like crazy
Message : what would we do without wolf3d?
Registration date : 2007-04-17
- Post n°3
Re: Team Aardwolf mapset
completely seperate project
Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight
ronwolf1705- Hardcore Wolfer
Number of posts : 1252
Age : 33
Registration date : 2007-03-26
- Post n°4
Re: Team Aardwolf mapset
Good idea! I'll make some maps.
ronwolf1705- Hardcore Wolfer
Number of posts : 1252
Age : 33
Registration date : 2007-03-26
- Post n°5
Re: Team Aardwolf mapset
I assume we use original Wolfenstein 3D?
lilmanjs- Hardcore Wolfer
Number of posts : 1143
Age : 35
Location : kansas, U.S.A
Hobbie : playing wolf3d addons like crazy
Message : what would we do without wolf3d?
Registration date : 2007-04-17
- Post n°6
Re: Team Aardwolf mapset
I think the original Wolfenstein 3d will work ron.
Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight
ronwolf1705- Hardcore Wolfer
Number of posts : 1252
Age : 33
Registration date : 2007-03-26
- Post n°7
Re: Team Aardwolf mapset
Can we send the maps to you when they're done?
lilmanjs- Hardcore Wolfer
Number of posts : 1143
Age : 35
Location : kansas, U.S.A
Hobbie : playing wolf3d addons like crazy
Message : what would we do without wolf3d?
Registration date : 2007-04-17
- Post n°8
Re: Team Aardwolf mapset
if you are using Chaosedit I would like just the Map file. also could someone make a little exe that has seamless levels.
Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight
ronwolf1705- Hardcore Wolfer
Number of posts : 1252
Age : 33
Registration date : 2007-03-26
- Post n°9
Re: Team Aardwolf mapset
Sure, no problem.
lilmanjs- Hardcore Wolfer
Number of posts : 1143
Age : 35
Location : kansas, U.S.A
Hobbie : playing wolf3d addons like crazy
Message : what would we do without wolf3d?
Registration date : 2007-04-17
- Post n°10
Re: Team Aardwolf mapset
thanks.
Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight
Dean- Spear of Destiny
Number of posts : 590
Age : 52
Location : Australia
Hobbie : Being smarter then everyone else in the room...
Registration date : 2007-04-16
- Post n°11
Re: Team Aardwolf mapset
Yeah, I can make a couple. Any type? and do we send them to RonWolf when we're done?
The Wolfenstein 3d Blog - Updated Wednesdays!
ronwolf1705- Hardcore Wolfer
Number of posts : 1252
Age : 33
Registration date : 2007-03-26
- Post n°12
Re: Team Aardwolf mapset
You can send your maps to James when they're done.
ronwolf1705- Hardcore Wolfer
Number of posts : 1252
Age : 33
Registration date : 2007-03-26
- Post n°13
Re: Team Aardwolf mapset
I'm thinking about making a couple of things map-defined: floor and ceiling colors, music, par times, health items and ammo. What do you guys think of that? Now, I don't have to change the code when someone needs another floor/ceiling color. You can control that yourself.
lilmanjs- Hardcore Wolfer
Number of posts : 1143
Age : 35
Location : kansas, U.S.A
Hobbie : playing wolf3d addons like crazy
Message : what would we do without wolf3d?
Registration date : 2007-04-17
- Post n°14
Re: Team Aardwolf mapset
I can't wait to see what you guys create. now the order of the levels will be by who gets their levels to me first. I'm not going by who makes the best to who makes the worst or anything like that.
Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight
ronwolf1705- Hardcore Wolfer
Number of posts : 1252
Age : 33
Registration date : 2007-03-26
- Post n°15
Re: Team Aardwolf mapset
I'll add the map-defined stuff and then I'll post which map-coordinates they use.
lilmanjs- Hardcore Wolfer
Number of posts : 1143
Age : 35
Location : kansas, U.S.A
Hobbie : playing wolf3d addons like crazy
Message : what would we do without wolf3d?
Registration date : 2007-04-17
- Post n°16
Re: Team Aardwolf mapset
does a choasedit config file have to be created just for this mapset or what?
Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight
WLHack- Senior Member
Number of posts : 800
Age : 35
Location : Finland
Registration date : 2007-03-26
- Post n°17
Re: Team Aardwolf mapset
Hmm... Already have exe kind of that for normal Sod.
Map-definitions it has: Music, ceiling color, par-times (note floor color
is always grey though.)
Map-definitions it has: Music, ceiling color, par-times (note floor color
is always grey though.)
ronwolf1705- Hardcore Wolfer
Number of posts : 1252
Age : 33
Registration date : 2007-03-26
- Post n°18
Re: Team Aardwolf mapset
I think there's no need for a Chaos-Edit file, since we'll use original wolf3d walls and sprites. The only thing that's changed is the EXE.
lilmanjs- Hardcore Wolfer
Number of posts : 1143
Age : 35
Location : kansas, U.S.A
Hobbie : playing wolf3d addons like crazy
Message : what would we do without wolf3d?
Registration date : 2007-04-17
- Post n°19
Re: Team Aardwolf mapset
sounds good. can't wait for the exe and files so that I can start putting in levels.
Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight
ronwolf1705- Hardcore Wolfer
Number of posts : 1252
Age : 33
Registration date : 2007-03-26
- Post n°20
Re: Team Aardwolf mapset
Map coordinates for map-defined stuff:
X Y
[0][0]: Song
[1][0]: Ceiling color
[2][0]: Floor color
[3][0]: First Aid Kit value (if you want the first aid kit to give you 25 health you place wall tile 25 in that mapspot.)
[4][0]: Food Plate value
[5][0]: Dog food value
[6][0]: Gibs value
[7][0]: Ammo value
[8][0]: Used ammo value
[62][0]: Par time (minutes)
[63][0]: Par time (seconds, 0 = 0, 1 = 15, 2 = 30, 3 = 45)
Also added ingame messages, which can be turned off with the M-button. I also changed the MLI cheat code.
@James: I'll send you the EXE soon.
X Y
[0][0]: Song
[1][0]: Ceiling color
[2][0]: Floor color
[3][0]: First Aid Kit value (if you want the first aid kit to give you 25 health you place wall tile 25 in that mapspot.)
[4][0]: Food Plate value
[5][0]: Dog food value
[6][0]: Gibs value
[7][0]: Ammo value
[8][0]: Used ammo value
[62][0]: Par time (minutes)
[63][0]: Par time (seconds, 0 = 0, 1 = 15, 2 = 30, 3 = 45)
Also added ingame messages, which can be turned off with the M-button. I also changed the MLI cheat code.
@James: I'll send you the EXE soon.
ronwolf1705- Hardcore Wolfer
Number of posts : 1252
Age : 33
Registration date : 2007-03-26
- Post n°21
Re: Team Aardwolf mapset
Forgot to mention that the deathcam is removed and all bosses drop a gold key.
ronwolf1705- Hardcore Wolfer
Number of posts : 1252
Age : 33
Registration date : 2007-03-26
- Post n°22
Re: Team Aardwolf mapset
...And also you can now use 200 actors and 500 static objects in your map.
lilmanjs- Hardcore Wolfer
Number of posts : 1143
Age : 35
Location : kansas, U.S.A
Hobbie : playing wolf3d addons like crazy
Message : what would we do without wolf3d?
Registration date : 2007-04-17
- Post n°23
Re: Team Aardwolf mapset
can't wait for the exe. sounds like you've made a really nice exe for the mapset.
Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight
Thomas- Veteran
Number of posts : 1739
Age : 33
Registration date : 2007-09-13
- Post n°24
Re: Team Aardwolf mapset
I have no idea of what Team Aardwolf is, but that EXE sounds tempting. I'd like to say 'I'm in', but I don't really know if you need to be a part of this team.
ronwolf1705- Hardcore Wolfer
Number of posts : 1252
Age : 33
Registration date : 2007-03-26
- Post n°25
Re: Team Aardwolf mapset
Features till now:
-Map-defined stuff: Music, Floor/Ceiling color, health, ammo, par-times.
-Knife is a silent weapon
-You can take screenshots: press 'Z'.
-Ingame messages; Press 'M' to toggle off.
-Changed 'MLI' code.
Does anyone have some suggestions?
-Map-defined stuff: Music, Floor/Ceiling color, health, ammo, par-times.
-Knife is a silent weapon
-You can take screenshots: press 'Z'.
-Ingame messages; Press 'M' to toggle off.
-Changed 'MLI' code.
Does anyone have some suggestions?
Thomas- Veteran
Number of posts : 1739
Age : 33
Registration date : 2007-09-13
- Post n°26
Re: Team Aardwolf mapset
I think we should leave it here. Maybe increase the amount of static objects. But I wanna know: Can you make maps in Mapedit in this one?
ronwolf1705- Hardcore Wolfer
Number of posts : 1252
Age : 33
Registration date : 2007-03-26
- Post n°27
Re: Team Aardwolf mapset
I guess so. I don't use Mapedit, but I think you can map in it. About increasing the amount of static objects, I think I have memory left to add some more.
BTW is it okay with you guys if I make the first level?
BTW is it okay with you guys if I make the first level?
ronwolf1705- Hardcore Wolfer
Number of posts : 1252
Age : 33
Registration date : 2007-03-26
- Post n°28
Re: Team Aardwolf mapset
I also forgot to mention that 100 objects can be visable at once.
ronwolf1705- Hardcore Wolfer
Number of posts : 1252
Age : 33
Registration date : 2007-03-26
- Post n°29
Re: Team Aardwolf mapset
Now you can use 200 actors on a level, 750 static objects and 200 maximum visable.
Thomas- Veteran
Number of posts : 1739
Age : 33
Registration date : 2007-09-13
- Post n°30
Re: Team Aardwolf mapset
Awesome, Ron. So... When are you gonna post this thing? Hehe...
lilmanjs- Hardcore Wolfer
Number of posts : 1143
Age : 35
Location : kansas, U.S.A
Hobbie : playing wolf3d addons like crazy
Message : what would we do without wolf3d?
Registration date : 2007-04-17
- Post n°31
Re: Team Aardwolf mapset
yea I'm planning on letting people use this exe if they want to. but that's up to ron if he wants to let people use it.
Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight
Thomas- Veteran
Number of posts : 1739
Age : 33
Registration date : 2007-09-13
- Post n°32
Re: Team Aardwolf mapset
I thought that was the main purpose.
ronwolf1705- Hardcore Wolfer
Number of posts : 1252
Age : 33
Registration date : 2007-03-26
- Post n°33
Re: Team Aardwolf mapset
That's the main purpose.
I'm sending it to you now, James, so you can post it.
I'm sending it to you now, James, so you can post it.
lilmanjs- Hardcore Wolfer
Number of posts : 1143
Age : 35
Location : kansas, U.S.A
Hobbie : playing wolf3d addons like crazy
Message : what would we do without wolf3d?
Registration date : 2007-04-17
- Post n°34
Re: Team Aardwolf mapset
and here is the exe that you all can use: http://www.sendspace.com/file/81mjky
Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight
Schabbs- Extreme Wolfer
Number of posts : 3036
Location : London, England.
Job : Retired
Hobbie : Playing Wolf3D/ROTT, eating out, travel, music, snooker
Registration date : 2007-03-24
- Post n°35
Re: Team Aardwolf mapset
The exe mentioned in the above post is also available at http://www.brlowe.co.uk/WOLF3Dta.zip .
Brian.
Cat Productions - mapper
Thomas- Veteran
Number of posts : 1739
Age : 33
Registration date : 2007-09-13
- Post n°36
Re: Team Aardwolf mapset
I'm almost done with my map. I think I'll make another one as well.
Raziel- Seasoned Wolfer
Number of posts : 361
Age : 36
Location : Israel
Hobbie : Blasphemous Noise and Wolfenstein3D
Registration date : 2007-07-08
- Post n°37
Re: Team Aardwolf mapset
so what are the coding features? (I know there's nothing fancy in there..)
STORMING THE FRONT WITH A SCHMEISSER IN HAND!
Raziel A.
Thomas- Veteran
Number of posts : 1739
Age : 33
Registration date : 2007-09-13
- Post n°38
Re: Team Aardwolf mapset
I just tested my level and now I'm on to make my second one... Is there any particular limit for how many maps we each must make?
ronwolf1705- Hardcore Wolfer
Number of posts : 1252
Age : 33
Registration date : 2007-03-26
- Post n°39
Re: Team Aardwolf mapset
I think 60 is a good maximum and 30 a good minimum.
Is it okay with everyone if I make the first map?
Is it okay with everyone if I make the first map?
ronwolf1705- Hardcore Wolfer
Number of posts : 1252
Age : 33
Registration date : 2007-03-26
- Post n°40
Re: Team Aardwolf mapset
Karharis wrote:so what are the coding features? (I know there's nothing fancy in there..)
No, nothing fancy.
Features:
-Map-defined music, floor/ceiling color, health, ammo and par times per level.
-Ingame messages which can be turned off pressing 'M'.
-Ingame screenshots pressing 'Z'.
-Deathcam is removed, all bosses drop a gold key.
-Removed some unnecessary cheats.
-Fixed some original Wolf3d bugs.
-Removing the Scalers.
-Changed the 'MLI' cheat code.
-You can use 200 actors, 750 static objects per level.
-Maximim visable at once on the screen is 200 objects.
I think that's most of it.
lilmanjs- Hardcore Wolfer
Number of posts : 1143
Age : 35
Location : kansas, U.S.A
Hobbie : playing wolf3d addons like crazy
Message : what would we do without wolf3d?
Registration date : 2007-04-17
- Post n°41
Re: Team Aardwolf mapset
ronwolf1705 wrote:I think 60 is a good maximum and 30 a good minimum.
Is it okay with everyone if I make the first map?
its fine with me. valts has already given me his maps so I guess his maps will come after yours ron. also just so everyone know if you are making maps for this mapset I would like 2 maps from you. also if using chaosedit I would like just an exported map file.
Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight
Thomas- Veteran
Number of posts : 1739
Age : 33
Registration date : 2007-09-13
- Post n°42
Re: Team Aardwolf mapset
All my maps will have a simple elevator start and elevator end. I don't know if we're allowed to make maps which accesses secret levels.
lilmanjs- Hardcore Wolfer
Number of posts : 1143
Age : 35
Location : kansas, U.S.A
Hobbie : playing wolf3d addons like crazy
Message : what would we do without wolf3d?
Registration date : 2007-04-17
- Post n°43
Re: Team Aardwolf mapset
I have no clue what level you have to be on in order to access the secret levels.
Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight
ronwolf1705- Hardcore Wolfer
Number of posts : 1252
Age : 33
Registration date : 2007-03-26
- Post n°44
Re: Team Aardwolf mapset
lilmanjs wrote:I have no clue what level you have to be on in order to access the secret levels.
That's actually defined in the code, since we use seamless level progression. Just tell me how many secret levels there will be, and I can adjust it in the code.
lilmanjs- Hardcore Wolfer
Number of posts : 1143
Age : 35
Location : kansas, U.S.A
Hobbie : playing wolf3d addons like crazy
Message : what would we do without wolf3d?
Registration date : 2007-04-17
- Post n°45
Re: Team Aardwolf mapset
how many do you think we need?
Mods being worked on:
The Mutant Uprising, Final Fight 2
Mod ideas:
Stargate SG-1 addon, Mega Man addon
Team Aardwolf Mods:
The Mutant Uprising, Ghost
Mods being worked on with other people:
Return to Castle Hollehammer with Raziel A. (Karharis)
Award winning mods:
The Final Fight
Dean- Spear of Destiny
Number of posts : 590
Age : 52
Location : Australia
Hobbie : Being smarter then everyone else in the room...
Registration date : 2007-04-16
- Post n°46
Re: Team Aardwolf mapset
at least 1 per 10 maps is the common rule.
The Wolfenstein 3d Blog - Updated Wednesdays!
Thomas- Veteran
Number of posts : 1739
Age : 33
Registration date : 2007-09-13
- Post n°47
Re: Team Aardwolf mapset
If we said 60 maps, then I would say 55 seamless and 5 secret. But I don't know how many maps there must be in total.
Raziel- Seasoned Wolfer
Number of posts : 361
Age : 36
Location : Israel
Hobbie : Blasphemous Noise and Wolfenstein3D
Registration date : 2007-07-08
- Post n°48
Re: Team Aardwolf mapset
why don't release the source-code? instead of the exe ><
so people will be able to change the floor\ceiling colors instead of using the blue ones... I can gouge my eyes out with these colors ><
so people will be able to change the floor\ceiling colors instead of using the blue ones... I can gouge my eyes out with these colors ><
STORMING THE FRONT WITH A SCHMEISSER IN HAND!
Raziel A.
fireboy224- Bring em' On!
Number of posts : 139
Age : 32
Location : Arizona (GMT -7)
Hobbie : Games, Drawing, Making Music, Writing, Making Friends
Registration date : 2007-07-02
- Post n°49
Re: Team Aardwolf mapset
Hey guys, I'm sorry that my mapping is a little. slow. but I'm trying to get it done.
Thomas- Veteran
Number of posts : 1739
Age : 33
Registration date : 2007-09-13
- Post n°50
Re: Team Aardwolf mapset
You can change that by placing the right wall number in the left corner of the map, it's easy. But still... You got something right, as there's only 63 choices, which ain't that many colours.Karharis wrote:why don't release the source-code? instead of the exe ><
so people will be able to change the floor\ceiling colors instead of using the blue ones... I can gouge my eyes out with these colors ><