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    SonderKommando 2 - Warsaw Uprising

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    Post by doomjedi Tue Oct 23, 2007 11:07 am

    Well, despite the fact that SonderKommando 1 ("SonderKommando Revolt") is not released yet, the work on it's sequel (of planned "SonderKommando" trilogy) already has started.

    Mod's details can be found in my modding site:
    http://doomjedi.page.tl/SonderKommando-2-_-Warsaw-Uprising.htm

    Here are some first screenshots (note that the floor will be replaced later with sewer slime):

    SonderKommando 2 - Warsaw Uprising SCRSH001

    SonderKommando 2 - Warsaw Uprising SCRSH004-1

    SonderKommando 2 - Warsaw Uprising SCRSH005-1
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    Post by lilmanjs Tue Oct 23, 2007 5:50 pm

    its looking good. is that status bar the same as the one for SonderKommando 1.



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    Post by Dark_wizzie Tue Oct 23, 2007 6:10 pm

    I find the sewer level pretty interesting Smile Too bad you want' add actual 3d-ish objects in old wolf3d engine :\ BUt, yes, lookin' good Smile



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    Post by Raziel Wed Oct 24, 2007 4:56 am

    Awesome work as usual, keep up the good work and I can't wait to see these games in action! Wink



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    Post by TheUbermutant Thu Oct 25, 2007 3:01 am

    Oh man! Cool pictures.I think is going to be great.



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    Post by WLHack Thu Oct 25, 2007 3:19 am

    Really brilliant work...
    Hmm, how is the conversion to Wolf4GW?
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    Post by doomjedi Thu Oct 25, 2007 9:29 am

    Really brilliant work...
    Hmm, how is the conversion to Wolf4GW?

    Well, you should ask Tricob that, he knows better the coding progress. AFAIK he still tried to solve this engine's problem with non-working saved games. When he solves that - it will be done.

    Can you help, HLHack? Maybe you should look at the code....

    BTW the work on "SonderKommando 3 - Mission:Treblinka" already started as well. Not intensionally, but some themes and ideas I get doesn't fit Sonder 1 and Sonder 2 storyline, but fit well Sonder 3 - so I start working on those too so the ideas won't be forgotten Smile
    Sonder 3 will be most impressive, with some features never implemented in wolf3d mods, that will make it very cool, realistic. Secret of Eridu might benefit from some of those ideas as well.
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    Post by WLHack Thu Oct 25, 2007 10:16 am

    Okay, I'll ask Tricob...
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    Post by doomjedi Mon Nov 22, 2010 8:58 am

    There is ALOT of discussion over the recent days of the Sonder 2 concept (while Sonder 1 is still to be released, and we don't know which mod wil lbe our next - Sonder 2 or Eridu....the way discussion goes - Sonder 2 looks a bit more planned out) between me and Vermil mostly (with Ronwolf contributing).
    Sonder 2 now looks much more defined, getting it's shape.... storywise, concept-wise..... While keeping elements of it's original concept.

    From what I can see so far:

    1. It'll be MUCH more heavy than Sonder1 coding-wise, with things Sonder 1 can only dream of. Hope all that can be coded in.

    2. Totally different gameplay and structure....very unique to Wolf3D, I actually never met a Wolf3D mod of that style.

    3. It looks VERY exciting project....VERY

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    Post by giftmacher Mon Nov 22, 2010 9:29 am

    Oooh.. The anticipation is almost too much to bear. Have mercy lol!
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    Post by Dark_wizzie Mon Nov 22, 2010 11:36 am

    doomjedi wrote:There is ALOT of discussion over the recent days of the Sonder 2 concept (while Sonder 1 is still to be released, and we don't know which mod wil lbe our next - Sonder 2 or Eridu....the way discussion goes - Sonder 2 looks a bit more planned out) between me and Vermil mostly (with Ronwolf contributing).
    Sonder 2 now looks much more defined, getting it's shape.... storywise, concept-wise..... While keeping elements of it's original concept.

    From what I can see so far:

    1. It'll be MUCH more heavy than Sonder1 coding-wise, with things Sonder 1 can only dream of. Hope all that can be coded in.

    2. Totally different gameplay and structure....very unique to Wolf3D, I actually never met a Wolf3D mod of that style.

    3. It looks VERY exciting project....VERY


    Uhm. One that can stomp out WNE in proposed coding features, please. I'd be proud of you.



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    Post by doomjedi Mon Nov 22, 2010 12:14 pm

    Smile

    Meantime me and Vermil will continue our brainstorming Smile
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    Post by WolferCooker Mon Nov 22, 2010 2:13 pm

    So far so good guys! I still say Goldenberg is B.J.'s long lost jewish cousin. LOL!

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