Sorry it's been a while since I was on here but I'm hoping to get back into the swing of things. While on Moddb I saw Macenwolf, which allows players to play Mac scenarios ported to it. From my understanding you can also make mods for it, but I wonder How do I properly mod for Macenwolf? I saw a S.U.C.K. program which it uses .cfg files for parameters, but I would love to make maps without it. Does it require source code modifying to make a TC for Macenwolf? Thanks for any input.
2 posters
How do I mod on Macenwolf without the S.U.C.K. program?
Crashratchet22- Wolf3d n00b
Number of posts : 6
Age : 26
Registration date : 2017-09-27
serpens- Don't Hurt Me!
- Number of posts : 70
Age : 35
Registration date : 2008-01-11
In the "definitions" folder you can find working mapping definitions for WDC and ChaosEdit. In the main folder you can also find two palettes - gamepal.pal and gamepal2.pal - needed for these editors to work with the VSWAP. Check also the "Modding Reference.txt" file for a whole bunch of pointers regarding modding MacenWolf.
Crashratchet22- Wolf3d n00b
Number of posts : 6
Age : 26
Registration date : 2017-09-27
You're a life saver! I thank you tremendously for the help. No needing of an old Mac anymore to make mods possible.
serpens- Don't Hurt Me!
- Number of posts : 70
Age : 35
Registration date : 2008-01-11
Nice. I certainly hope you enjoy modding MacenWolf. Feel free to ask further questions if any.
Crashratchet22- Wolf3d n00b
Number of posts : 6
Age : 26
Registration date : 2017-09-27
I'll certainly have questions later down the road. Until then, pleasant modding and good luck.
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