by WLHack Tue May 29, 2007 3:05 am
@Angelo: Look at the WL_Act2.C,
and search for BJ VICTORY...
You will find something similar to the enemy moving
defines...
Then that "actor" calls function named T_BJJump that looks
like this:
- Code:
/*
===============
=
= T_BJJump
=
===============
*/
void T_BJJump (objtype *ob)
{
long move;
move = BJJUMPSPEED*tics;
MoveObj (ob,move);
}
The most interesting thing is, it calls definition "BJJUMPSPEED"
that is: BJJUMPSPEED 680...
That definition is to set the speed of movement in animation
(aka. for the pictures of BJ jumping in the air and with his arms
stretched).
If you ever have finished the first episode of Wolf3D, you
understand it refers to the BJ Victory run animation...