I LOVE BoA! It already has a Cacoaward just for chapter 1. I expect it to get it 3 more times; one for each remaining chapter and then one for it as a whole.
Very advanced for a Doom mod. Very nice blend of Wolfenstein, Medal of Honor, Call of Duty, and even a bit of Serious Sam wrapped into a nice package under the Doom engine.
LOVE the enemy and allied sprites.
Thank you so much, that was my biggest art effort ever probably.
Yep, Cacoaward was great, John Romero's support was even cooler, what more can an ID games modder dream of?
I'm proud of this mod and the team. Not a perfect mod though, and we do know all the "need to improve" feedback, including low framerate at times, occasional nasty backtracking, some gameplay issues and bugs. Not all guys loved stealth parts or platforming. Some claim maps are too big.
Still, overall it's impressive IMHO. So many hours of retro killnazi fun.
I also donated and improved to MAC-res (basically redrawn) quite some art from my famous mod - for Chapter 3.
Enemy and Boss sprites were alot of work, didn't want to take the task at first, DoomJuan convinced me and showed it can be done. Still, when I took on the job - I didn't realize how many enemies and Bosses this mod has, wouldn't take it had I known. Team guys helped me with their support and encouraging ongoing feedback, Ringman's work game good starting base for some enemies as well. Was very frustrating for me my art wasn't included (because "all or none") in the original C1 release, but it is in C1 now along with C2 release.
Hope you guys will find this 8dir MAC enemy (/Boss) art useful for Wolf3D modding in MACres.
I know Ringman did classic Wolf3D enemies in 8dir MACres as well...but my enemies have 8dir shooting frames, are of more unique and realistic style (weapons?) and obviously have much more variants that can be used
Again, thank you alot for the kind feedback.