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    Wine 2.0 Released

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    Wine 2.0 Released Empty Wine 2.0 Released

    Post by Guest Sun Feb 05, 2017 5:57 pm

    I had no problems running Wolf4SDL games in version 1.4, but hey, it's a new version number! Laughing
    https://www.winehq.org/announce/2.0

    There are builds for Ubuntu, Debian, Fedora, Mageia, MacOS, Suse, Slackware, FreeBSD, or you can grab the source code and compile your own. HWE works, Dev C++ 4.9.9.2 works, ChaosEdit works if you run winecfg and use "Emulate a virtual desktop" mode. There's no reason to keep Windows around any more! Haha.
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    Wine 2.0 Released Empty Re: Wine 2.0 Released

    Post by Guest Sat Feb 11, 2017 6:26 pm

    Here's a pic of Wine 2.0 running Orwell Dev C++ 5.11 + MinGW 4.7.2 (60MB squashed) compiling Wolf4SDL.exe


    Wine 2.0 Released Wine_devcpp511


    And here's one of Wine 2.0 running Code::Blocks 16.01 with MinGW 4.9.2 (103MB squashed) compiling Wolf4SDL.exe


    Wine 2.0 Released Wine_codeblocks1601


    Last up is Bloodshed Dev C++ 4.9.9.2 with MinGW 3.4.2 (19MB squashed) from WLHack's thread compiling Wolf4SDL.exe


    Wine 2.0 Released Wine_devcpp4992



    Tada!


    Wine 2.0 Released Wine_compilers

      Current date/time is Sat Jul 20, 2024 3:49 am