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Wolf3d Haven Forum

A friendly Wolfenstein 3D community, about Wolfenstein 3D, the game that gave birth to first person shooters...


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    [released] Green Arrow

    doomjedi
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    [released] Green Arrow Empty [released] Green Arrow

    Post by doomjedi Sun Oct 23, 2016 3:24 am

    Green Arrow is the latest mod by Team Raycast. Based on the Arrow comics and television show, you will be playing as Oliver Queen aka the Green Arrow. Forced to go on a mission by Amanda Waller, Oliver has to return to the island where he became the Arrow: Lian Yu, also known as Purgatory. A dangerous mission awaits...

    Mod is standalone, no additional files or software are needed to run it.
    Read "Read this!" section before playing.

    Download (44 MB) : http://www.moddb.com/mods/green-arrow/downloads/green-arrow-v101/

    [released] Green Arrow Gapic3

    [released] Green Arrow Gapic1

    [released] Green Arrow Gapic2



    Coding by LinuxWolf,
    Mapping by RonWolf and Serpens,
    Art direction by DoomJedi
    Story screens by Atina
    Voices and music by Ronwolf.

    The mod is absolutely free, as usual.
    But in case you feel you'd want to support the team - you can donate here:
    paypal.me/TeamR


    Last edited by doomjedi on Tue Apr 04, 2017 6:12 am; edited 1 time in total
    Milanor
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    [released] Green Arrow Empty Re: [released] Green Arrow

    Post by Milanor Wed Oct 26, 2016 5:05 pm

    Oh regarding level 16, there wasn't an error it was a clever mechanic to get the 1 up. Smile I will continue through it, and hopefully there isn't more underwater/oxygen tank levels, that's quite difficult, having to time the oxygen grabs and knowing where to go and stuff. Anyways, this is my first run through the game so it is a blind run.
    doomjedi
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    [released] Green Arrow Empty Re: [released] Green Arrow

    Post by doomjedi Wed Oct 26, 2016 10:22 pm

    Milanor wrote:hopefully there isn't more underwater/oxygen tank levels
    There are no more such levels Smile
    Milanor
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    [released] Green Arrow Empty Re: [released] Green Arrow

    Post by Milanor Fri Oct 28, 2016 9:37 pm

    I cannot access level 17 Sad I found the secret exit on level 13, but it lead me to level 14 (both exits). I can send you my save file just to show you the problem.
    doomjedi
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    [released] Green Arrow Empty Re: [released] Green Arrow

    Post by doomjedi Sat Oct 29, 2016 1:49 am

    Wow.
    Hope it's not a bug...we'll try to check it ASAP
    doomjedi
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    [released] Green Arrow Empty Re: [released] Green Arrow

    Post by doomjedi Sat Oct 29, 2016 2:19 am

    Updated the download to fix broken access to second secret level.
    Milanor
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    [released] Green Arrow Empty Re: [released] Green Arrow

    Post by Milanor Sat Oct 29, 2016 2:30 am

    Thanks doomjedi and since I've nearly completed level 13, that means I have to do it from the start again? Sad

    Edit: Oh nevermind, I'm able to continue with the mod. Smile
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    [released] Green Arrow Empty Re: [released] Green Arrow

    Post by Milanor Sat Oct 29, 2016 6:49 am

    Anyways, I've just beaten the game and oddly on the final level, despite collecting all the treasures, the end game ratios show up as 94% for all categories. I'm not sure if it is a end game ratio glitch or what, but it is odd.

    [released] Green Arrow Final_10

    So here is a brief review of the game. I really liked the characters and how they relate to the actual TV show, plus, the boss enemies have a health bar so that's always handy. Smile My most favorite feature is that when Oliver dies, he still retains the same amount of ammo and health as he entered the level. This is the first time I've seen any wolf3d have ammo and health kept from the start/entry of the level after death. It is also necessary because sometimes some levels require someone to use drone arrows to get around or to do the level itself. This benefit could also be a double-edged sword as in, if someone entered the level with low ammo and health, they might find themselves in a troubling location in regards to the game.

    Now as far as some cons, I would say Oliver Green doesn't have any guns (part of the storyline and also I guess it would make the game too easy Razz ), enemies oftenly don't drop many things for Oliver except for some food that heal a small amount. Sometimes I wish there were more arrows for Oliver to use as they can be scarce at times. Oh and one more thing, hit scan enemies can hit Oliver while Oliver has a hard time hitting them with projectiles and sometimes walls or certain objects block the way so Oliver can't hit them at all Sad
    doomjedi
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    [released] Green Arrow Empty Re: [released] Green Arrow

    Post by doomjedi Sat Oct 29, 2016 1:06 pm

    Milanor wrote:Anyways, I've just beaten the game
    Cool Smile Well Done Cool Thank you for playing our mod...and for that secret level bug report as well.

    I really liked the characters and how they relate to the actual TV show
    Yes, Merlin catching Oliver arrows was inspired by the show...among other things...mirakuru etc...
    https://youtu.be/OqQgDFwcYIg?t=1m6s

    My most favorite feature is that when Oliver dies, he still retains the same amount of ammo and health as he entered the level.
    That was really last minute change, probably based on tester's feedback, I'm glad you like it.
    Level 1 intentionally doesn't have this feature for obvious reasons.

    Sometimes I wish there were more arrows for Oliver to use as they can be scarce at times
    Yes, some testers noted it, some not...we've added near release some more ammo and also made ninjas to drop ammo too, to address this issue.
    I think it's still partly psychological as you're just used from Wolf3D to get ammo from each killed enemy, and whatever separate ammo we'll put in - will always feel too scarce relative to enemy body harvesting.

    Oh and one more thing, hit scan enemies can hit Oliver while Oliver has a hard time hitting them with projectiles and sometimes walls or certain objects block the way so Oliver can't hit them at all Sad
    I think this is quite intentional and a nice new type of challenge one has smartly to deal with and mind his surroundings... Fresh dynamics.
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    [released] Green Arrow Empty Re: [released] Green Arrow

    Post by Milanor Mon Oct 31, 2016 8:59 pm

    I heard there is a part 2 of this game coming out, is that true? If so, would Oliver Queen be able to use hitscan based weaponry later on?
    doomjedi
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    [released] Green Arrow Empty Re: [released] Green Arrow

    Post by doomjedi Sat Nov 05, 2016 11:31 pm

    Milanor wrote:I heard there is a part 2 of this game coming out, is that true? If so, would Oliver Queen be able to use hitscan based weaponry later on?
    We're not working or planning Arrow sequel for now, it doesn't mean the character itself can't be potentially featured in other mods happening in DC Universe.
    Hitscan weapons doesn't fit the character, just as they didn't fit Batman (and I don't remember people complaining). Green Arrow never uses such...so don't think it'll change.

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    [released] Green Arrow Empty Re: [released] Green Arrow

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