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    (Tutorial) Healing cartridges and ammunition tax

    Officer-Michael John
    Officer-Michael John
    Seasoned Wolfer
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    Number of posts : 332
    Age : 26
    Hobbie : Video and Wolf 3D mode making
    Registration date : 2014-08-04

    (Tutorial) Healing cartridges and ammunition tax Empty (Tutorial) Healing cartridges and ammunition tax

    Post by Officer-Michael John Thu Nov 12, 2015 10:58 am

    The upraged version my 1st mod (not yet published) will be the throwning knife weapon and ammunition bullets can heal and even also can give. 

    WL_AGENT.CPP:

    Code:
    case    bo_clip:
                if (gamestate.ammo == 99)
                    return;
                if (gamestate.health == 100)
                    return;

                SD_PlaySound (HEALTH1SND);
                GiveAmmo (8);
                HealSelf (25);
                break;


    Enjoy a my new routine!

      Current date/time is Thu Nov 21, 2024 7:15 am