First I want to say that I can't express enough how in awe I am at id and A. Carmack's work in the original games. As apparently simplistic as the art style may be, they really did a kickass job -- and anyone who has attempted to compose even the simplest sprite by hand knows: it's not as easy as it looks.
That said, in the original games, what are some graphics or design quirks that have always bugged you? For example, I think the standard brown guard was animated excellently but for some reason his shooting animation always strikes me as pretty ugly, especially when you compare that same animation to the officer's which looks great.
Or another example for me, muzzle blasts -- I'm not 100% on exactly how they could be improved, maybe more yellow or orange, but I've never liked the way they look in the original game.
That said, in the original games, what are some graphics or design quirks that have always bugged you? For example, I think the standard brown guard was animated excellently but for some reason his shooting animation always strikes me as pretty ugly, especially when you compare that same animation to the officer's which looks great.
Or another example for me, muzzle blasts -- I'm not 100% on exactly how they could be improved, maybe more yellow or orange, but I've never liked the way they look in the original game.