What is your favorite level in original Wolf3d or Sod?
I'm not sure about mines yet. Maybe E3L10 or 9. Sod, maybe level 18.
I'm not sure about mines yet. Maybe E3L10 or 9. Sod, maybe level 18.
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This is probably information that you already know, but I liked The Episode 3 level 10 so much that I made a Lego level of it on Wolfensteingoodies.com.Dark_wizzie wrote:What is your favorite level in original Wolf3d or Sod?
I'm not sure about mines yet. Maybe E3L10 or 9. Sod, maybe level 18.
No, I think most maps of original Wolf seem rushed and undone - pushwalls blocking treasure, pushwalls not being three squares long (E6M2, anyone?) and dogs marching with actual guards - have you seen the marching patterns? It's horrible. But I'd say Episode 6's design is probably the better one. However, it's fun to play those maps 'cause they're the real deal. It's a tough question.Dark_wizzie wrote:Honestly, memories aside. Do you really think the mapping in original Wolf is up to par? For the most part, not as much, but I like more mapping styles.
I have very fond memories of that one too. After the gloom and dark feel of the first four maps (aside from the bonus map, of course) it's such a joy to play this map. While the wall patches, sprites and overall design is pretty reminiscent of the episode, the ceiling colour just stands out. It doesn't even really fit the blue stone-part, which is pretty inspirational; and it just looks awkward in the wood panel part. I remember when I first played it... Gagging around trying to find the pushwall to get to the place behind the well in the first room on your left hand as you start... You know, the purple stone texture with the mutant? There's nothing there... But the thought alone amused me, and back then I'd no idea about mapping or looking at these maps from overview. I thought it was a whole new area you'd either have to cheat your way into or wait your way into. Good times!Tenamk wrote:For some reason, I loved E2M5 - that ceiling color... good old times.