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A friendly Wolfenstein 3D community, about Wolfenstein 3D, the game that gave birth to first person shooters...


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JDMGD0
Schabbs
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    Operation: Arctic Wolf

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    Operation: Arctic Wolf  Empty Operation: Arctic Wolf

    Post by Schabbs Thu Sep 19, 2013 8:12 am

    Operation: Arctic Wolf
    Operation: Arctic Wolf  Arctic22
    Here are some screen shots of an upcoming wolf3d tc project that Luke Strauman once started called Operation: Arctic Wolf. It's been dusted off and cleaned up from several years ago. Luke will release more this weekend.





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    Post by JDMGD0 Thu Sep 19, 2013 11:09 am

    I still remember when this was first announced Razz



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    Post by Richter Belmont Thu Sep 19, 2013 5:08 pm

    Wait a min....Is he Still around? Holy....
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    Post by luke skywalker Thu Sep 19, 2013 5:49 pm

    Yes I have a returned from the dark side :-) .... release some more screen shots this weekend
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    Post by Richter Belmont Fri Sep 20, 2013 7:29 am

    doper wrote:Yes I have a returned from the dark side :-) .... release some more screen shots this weekend
     That's awesome...You have Dissapeared for a very long time I really liked your Area 51 mod
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    Post by WLHack Fri Sep 20, 2013 7:51 am

    This is really good news... More things for me to look forward to.



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    Post by Thomas Fri Sep 20, 2013 7:54 am

    This is awesome news. Luke Strauman's mods are some of the ground stones for this community. I'm really psyched to see Arctic Wolf up and running again. Will this be in SDL? Either way... Welcome back. A lot of things have changed! It's been so long, that I remember another project named "Arctic Wolf"-something was in the works (2009-ish I think) by an Australian named Architect. That one looked pretty amazing as well. But it's always nice to see the original creator with the original product. Wink
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    Post by luke skywalker Fri Sep 20, 2013 11:00 am

    Once I have it released hoping {Nov/Dec} old school mode i will convert to SDL. I still have the original source, maps and graphics for Area 51 my goal is to finish all my OLD mods including Sorcerers Wrath by the end 2014.
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    Post by Thomas Fri Sep 20, 2013 11:04 am

    Ha-ha, that sounds great! It's funny how Wolf is just nestled within this little pocket in time. You can always go back... Smile... I always wondered about Himmler's SS. I remember the "outdoor" level (the one with the light blue ceiling, streetlights and whatnot)... If ever (do not take this seriously, Luke! I'm sorry) you get around to do an SDL edition of that one (though it was finished) would you rather add actual outside atmosphere with skies and the whole bit or just keep it as it is? Would it kill the charm? I don't know. And that Project Esiam thing. I remember playing this and for some reason it broke down in level 3 or 4 or something. But I loved it. I also loved something you did which had a level 666. Nasty stuff indeed!
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    Post by luke skywalker Fri Sep 20, 2013 12:25 pm

    ya not going to deny it those games were shit lol, Himmler's SS i really enjoyed doing at the time, thinking outside of the box and limitations at the time with the wolf engine were not helping. But majority of it, I was just a inexperienced game developer at the time lol
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    Post by Thomas Fri Sep 20, 2013 12:36 pm

    For its time it certainly was great. It's like that with countless mods. Either way, they were some of the early ones and were important for the development of Wolf modding IMO. You and Nate Smith paved the way with the graphics you used... They were used in oodles of mods thereafter.

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