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Wolf3d Haven Forum

A friendly Wolfenstein 3D community, about Wolfenstein 3D, the game that gave birth to first person shooters...


2 posters

    Mosaics and Sokoban Mod

    Schabbs
    Schabbs
    Extreme Wolfer
    Extreme Wolfer


    Male
    Number of posts : 3036
    Location : London, England.
    Job : Retired
    Hobbie : Playing Wolf3D/ROTT, eating out, travel, music, snooker
    Registration date : 2007-03-24

    Mosaics and Sokoban Mod Empty Mosaics and Sokoban Mod

    Post by Schabbs Thu Jun 06, 2013 2:22 am

    Mosaics and Sokoban Mod
    Email Matt if you are interested in making some of the maps that are mosaics or Sokoban pushwall levels in ChaosEdit or MapEdit. The Wolf4SDL mod will have Sokoban levels with up to 8 keys. In Sokoban puzzle games, the object is to collect all the keys or coins in a Japanese warehouse, or Mario pushes all of the specific blocks off a cliff to get to the next level. If you want to help make Greek art on the labyrinth walls or change a boss into a minotaur with the cyberdemon’s sounds and rocket launcher, then contact him. Matt wants the game released in 2015.



    Brian.
    Cat Productions - mapper
    stathmk
    stathmk
    Veteran
    Veteran


    Male
    Number of posts : 1791
    Age : 44
    Location : Indiana, United States
    Job : fast food worker & wolfensteingoodies.com webmaster
    Hobbie : old games & young dames
    Registration date : 2008-04-08

    Mosaics and Sokoban Mod Empty I'm canceling the Sokoban portion of my mod.

    Post by stathmk Sat May 16, 2015 5:45 pm

    Thank you, but I'm probably canceling the Sokoban pushwalls portion of my mod.  Ronwolf1705 now seems to have done something better:
    http://diehardwolfers.areyep.com/viewtopic.php?t=7126
    I don't know yet if I'll finish the mosaic-style maps or Greek theme.

      Current date/time is Thu Nov 21, 2024 2:47 am