This might not be the right place to post this, but anyway...
In wl_agent.cpp there are these functions defined:
But searching them from project-files returns no other result...
So what do you think their original purpose was?
I think "Attack" and "Use" was later renamed as "T_Attack" and "Cmd_Use",
also "SelectWeapon" most like would be later named as "CheckWeaponChange",
but I am more curious about "Search" and "SelectItem"...
Maybe you could have rummaged through corpses searching items or even have
some sort of inventory in the game...
So post your thoughts here.
In wl_agent.cpp there are these functions defined:
- Code:
void Attack (void);
void Use (void);
void Search (objtype *ob);
void SelectWeapon (void);
void SelectItem (void);
But searching them from project-files returns no other result...
So what do you think their original purpose was?
I think "Attack" and "Use" was later renamed as "T_Attack" and "Cmd_Use",
also "SelectWeapon" most like would be later named as "CheckWeaponChange",
but I am more curious about "Search" and "SelectItem"...
Maybe you could have rummaged through corpses searching items or even have
some sort of inventory in the game...
So post your thoughts here.