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A friendly Wolfenstein 3D community, about Wolfenstein 3D, the game that gave birth to first person shooters...


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    An all-boss level

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    WolfForever
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    An all-boss level Empty An all-boss level

    Post by WolfForever Wed Jan 23, 2013 9:07 am

    Have you ever made a level where you must progress and kill all or at least a lot of bosses in the game on the same level? I'm talking something along the lines of Deadly Sleep's last level. I'll always remember that map because it packs every Spear boss in sequence!

    Note that when I say all-boss level I'm not talking a level with a lot of randomly placed bosses; I am specifically talking about a level where many different bosses are used and they are all part of the progression. I want to know what other maps there are like that (DS Level 16) out there.
    Dark_wizzie
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    An all-boss level Empty Re: An all-boss level

    Post by Dark_wizzie Sun Jan 27, 2013 4:38 am

    There was a one level (mapset?) that I once played like...
    I mean, we can easily put in Lost Relic, can't we? That has all-boss level where they drop four keys required.



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    WolferCooker
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    An all-boss level Empty Re: An all-boss level

    Post by WolferCooker Sun Jan 27, 2013 8:44 am

    Boss-like, yes Wizzie. But they're not supposed to be bosses.
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    An all-boss level Empty Re: An all-boss level

    Post by Guest Sun Jan 27, 2013 10:47 am

    Halls of Stonehenge and HoS: SE both had final boss levels where players will have to reacquaint themselves with the previous four bosses before meeting the main boss in the game, that being Sarron. Only one boss needs to be killed to get the necessary key to gain entrance into Sarron's lair, but based on the design of the levels it is almost impossible to succeed without killing all four bosses.

    For those of you that love all things Blake Stone, in BSE90 I did something different in the sixth episode. When you get off the elevator on e6m9 (final boss level) you see five teleporters. Each teleporter leads to a secret level (not really secret in all honesty). Each level has a boss from one of the previous episodes and that boss guards a special switch. If you beat all five bosses and flick all five switches, when you go back to e6m9 you will now have access to a super secret level accessable near those five teleporters. So it isn't exactly the same thing on the requirements mentioned in the first post as the bosses don't appear all in the same level, but it is a requirement to beat all five in succession to get to the super secret level (e6m10). Just tossin' it out there.
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    An all-boss level Empty Re: An all-boss level

    Post by Dark_wizzie Sun Jan 27, 2013 1:18 pm

    WolferCooker wrote:Boss-like, yes Wizzie. But they're not supposed to be bosses.
    Well, we have to define bosses. Some previous levels on that mod were bosses that gave you points bonus upon level completion,. but ended up put like a miniboss later on.



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    An all-boss level Empty Re: An all-boss level

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