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    adding death artifaact

    Dark_wizzie
    Dark_wizzie
    I am Death Incarnate!
    I am Death Incarnate!


    Female
    Number of posts : 5120
    Age : 30
    Location : California, USA
    Job : Investor
    Hobbie : Computers, chess, computer chess, fashion, and philosophy
    Message : I made this forum when I was 13 High on Drugs
    Registration date : 2007-03-24

    adding death artifaact Empty adding death artifaact

    Post by Dark_wizzie Sun Apr 29, 2007 1:53 pm

    dome




    Code Editing Tutorials
    Adding a Death Artifact




    Open WL_ACT1.C and scroll down and pick a not-needed sprite. For example

    {SPR_STAT_##} // ## is the number of whatever object number you choose


    after ##, insert ", bo_death" so the code will look like this:

    {SPR_STAT_##, bo_death} // death artefact


    Now scroll down until you see a bunch of "case bo_" names. Before bo_spear, add "bo_death:" with no quotes.

    Now close WL_ACT1.C and open WL_DEF.H.

    Do a search for bo_spear and you should see a bunch of bo_ names. Now add a comma after bo_spear and then add bo_death so the code will look like this:

    bo_spear,
    bo_death
    }


    Now close WL_DEF.H and open WL_AGENT.C.

    Search for bo_spear and you should see a bunch of case's being defined. before bo_spear add:

    case bo_death:
    playstate = ex_died;
    StatusDrawPic (17,4,FACE8APIC);
    break;


    Save and Build All. When you move over the object you replaced, you should die!





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