hello, here is the tutorial on how I made maps in 128x128
in wl_def.cpp replace this:
#define MINDIST (0x5800l)
#define mapshift 6
#define MAPSIZE (1< #define maparea MAPSIZE*MAPSIZE
#define mapheight MAPSIZE
#define mapwidth MAPSIZE
by this code:
#define MINDIST (0x11602)
#define mapshift 7
#define MAPSIZE (1< #define maparea (MAPSIZE*(MAPSIZE-1))
#define mapheight MAPSIZE
#define mapwidth MAPSIZE
but this is what happens:
as maps are displayed in 128x128
but, the ceiling and floor textures are on a smaller scale
, the camera rotates in a rare position
mysteriously disappear img. of:
baby difficulty mode, etc.
pictures of episodes
and animated weapon in the menu
after the player is small (that can be changed with the definition of playersize)
ANY IDEA HOW TO FIX THIS?
I still have not seen how I can fix ...
but I see him, I also believe that this code can do 1000x1000 maps units! 8)
PS: those colors are because I'm using another palette
in wl_def.cpp replace this:
#define MINDIST (0x5800l)
#define mapshift 6
#define MAPSIZE (1<
#define mapheight MAPSIZE
#define mapwidth MAPSIZE
by this code:
#define MINDIST (0x11602)
#define mapshift 7
#define MAPSIZE (1<
#define mapheight MAPSIZE
#define mapwidth MAPSIZE
but this is what happens:
as maps are displayed in 128x128
but, the ceiling and floor textures are on a smaller scale
, the camera rotates in a rare position
mysteriously disappear img. of:
baby difficulty mode, etc.
pictures of episodes
and animated weapon in the menu
after the player is small (that can be changed with the definition of playersize)
ANY IDEA HOW TO FIX THIS?
I still have not seen how I can fix ...
but I see him, I also believe that this code can do 1000x1000 maps units! 8)
PS: those colors are because I'm using another palette