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    [testing phase] Batman: No Man's Land

    doomjedi
    doomjedi
    Hardcore Wolfer
    Hardcore Wolfer


    Male
    Number of posts : 1378
    Age : 45
    Location : Israel
    Hobbie : Gaming and Modding, Pixel Art
    Registration date : 2007-03-26

    [testing phase] Batman: No Man's Land - Page 2 Empty [testing phase] Batman: No Man's Land

    Post by doomjedi Sat Jun 16, 2012 6:23 am

    First topic message reminder :

    http://www.moddb.com/mods/batman-no-mans-land

    [testing phase] Batman: No Man's Land - Page 2 Bpic210

    [testing phase] Batman: No Man's Land - Page 2 Bpic410

    Discuss and ask questions here...we'll update on the development.

    Coder: LinuxWolf
    Mapper: Ronwolf
    Art: DoomJedi
    Music and Sounds: Lozer_42, RonWolf

    The mod uses modified art from:
    "Operation : BodyCount"
    "Blake Stone"


    Last edited by doomjedi on Sat Jan 31, 2015 11:54 pm; edited 6 times in total
    doomjedi
    doomjedi
    Hardcore Wolfer
    Hardcore Wolfer


    Male
    Number of posts : 1378
    Age : 45
    Location : Israel
    Hobbie : Gaming and Modding, Pixel Art
    Registration date : 2007-03-26

    [testing phase] Batman: No Man's Land - Page 2 Empty Re: [testing phase] Batman: No Man's Land

    Post by doomjedi Sun Oct 12, 2014 8:21 am

    "Batman: No Man's Land" finished mapping Smile
    Big thanks to Ron for the mapping.

    [testing phase] Batman: No Man's Land - Page 2 Isok

    Left are to finish non-mapping-related coding, music and sounds (not to mention testing obviously).
    It's still quite some work, and especially taking into account this is NOT our next mod to be released (we still need to release (at least) "Legacy" before it) - team can't make a promise to release NML this year. It'll be done...when it'll be done.

    Mod's (yet unnamed) sequel is already in planning.
    doomjedi
    doomjedi
    Hardcore Wolfer
    Hardcore Wolfer


    Male
    Number of posts : 1378
    Age : 45
    Location : Israel
    Hobbie : Gaming and Modding, Pixel Art
    Registration date : 2007-03-26

    [testing phase] Batman: No Man's Land - Page 2 Empty Re: [testing phase] Batman: No Man's Land

    Post by doomjedi Fri Nov 07, 2014 7:51 am

    doomjedi wrote:"Batman: No Man's Land" finished mapping Smile
    And coding (beside coding in new sounds)...and music...
    Sounds have BIG progress and are almost done as well.
    Yet to make are intermission screens.

    So...this mod is progressing rather well towards testing and release.
    We plan to have same team of testers for this as we had for "Legacy".

    As Batman mod 3 will be based off this engine (with probably further improvements) - we gotta make sure the core is done right Smile

    This mod is very different from BvsB...this is one thing I can say.
    doomjedi
    doomjedi
    Hardcore Wolfer
    Hardcore Wolfer


    Male
    Number of posts : 1378
    Age : 45
    Location : Israel
    Hobbie : Gaming and Modding, Pixel Art
    Registration date : 2007-03-26

    [testing phase] Batman: No Man's Land - Page 2 Empty Re: [testing phase] Batman: No Man's Land

    Post by doomjedi Tue Jan 13, 2015 9:07 am

    Mod's final testing has begun Smile
    doomjedi
    doomjedi
    Hardcore Wolfer
    Hardcore Wolfer


    Male
    Number of posts : 1378
    Age : 45
    Location : Israel
    Hobbie : Gaming and Modding, Pixel Art
    Registration date : 2007-03-26

    [testing phase] Batman: No Man's Land - Page 2 Empty Re: [testing phase] Batman: No Man's Land

    Post by doomjedi Mon Feb 16, 2015 12:01 am

    Testing is progressing well.
    Alot of fixes and changes...

    Sponsored content


    [testing phase] Batman: No Man's Land - Page 2 Empty Re: [testing phase] Batman: No Man's Land

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