doomjedi wrote:Come on, learn the SDL source - we can use another coder here in the community
For a programmer - how hard can it be?
"Team RayCast" has many projects and only one coder.
Well I can give it a try, why not? All I need is latest Wolf4SDL source (where to get it?)
And what needs to be done (but go easy on me until I understand how things work.
never looked at wolf source before:)
doomjedi wrote:
Any interesting features you plan, something beyond Wolf3D?
OpenGL only but without bilinear filtering so that it looks nice (blocky), should run even on old GPUs.
Oldschool dynamic lighting (mappers will place lights in editor), usable buttons to trigger other stuff
(like a lever opening door, a switch turning lights on/off), closed door will damp sound.
Shootable/breakable walls should be possible too. Script state will be saved automatically to savegame files
so one won't have to worry about broken savegames etc. There will be theoretically no limits on sprite counts
and all textures will be 32-bit RGBA.
Camera height will be dynamic too so it could for instance follow a sine-movement while moving.
I already have a simple gameplay demo but time to post it here has not yet come
And I can't post external links as a newcomer anyway.
doomjedi wrote:Cool
Maybe even I will be able to code then
Though look at the ECWolf project, it has some simularities.
If you are familiar with JS then sure
A very interesting project, however I already have my own script working.
It's typeless and very similar to JavaScript but simpler, no function literals.
The only problem is that it's 2 to 3 times slower than Lua. But only game logic will be scripted anyway.