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Wolf3d Haven Forum

A friendly Wolfenstein 3D community, about Wolfenstein 3D, the game that gave birth to first person shooters...


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    Best Compiler?

    Tragos2d
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    Post by Tragos2d Sun Aug 21, 2011 9:06 am

    I have a few compilers on my PC but what is the best one to use when editing the DOS Wolf3d code? Also was is the best environment/program for modifying the Wolf4SDL source? I have my own opinions what is best but I am no expert coder, what do the people with the most experience around here prefer?
    Per-Scan
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    Post by Per-Scan Sun Aug 21, 2011 10:09 am

    I've heard Code::Blocks mentioned a lot though whether that is the best I'm not sure. What do you mean by best? Compilation ease, speed, compression ratios? As far as I'm aware each of the big compilers have their pros and cons with regards to the previously mentioned criteria... In other words, I'm not sure there is a 'best' one as such. Smile
    Tragos2d
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    Post by Tragos2d Sun Aug 21, 2011 11:32 am

    Speed is not a major concern of mine. What is the most stable, feature friendly, and most modern of the bunch?
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    Post by Guest Sun Aug 21, 2011 11:41 am

    Hi Bruce!


    Last edited by Chokster37 on Sat Feb 08, 2014 11:37 am; edited 1 time in total
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    Post by Per-Scan Sun Aug 21, 2011 12:07 pm

    ^
    So that's what your netbook really looks like, then? Razz

    On topic; Visual Studio is certainly the most ubiquitous and I've never heard of anyone having stability issues with it. So, common, stable and well understood with lots of knowledgeable users who can help when you get stuck. Smile
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    Post by Dr.Zin Mon Aug 22, 2011 7:23 am

    I've been known to compile with a abacus.

    The only compiler you can use with DOS code is a DOS compiler, and the code itself was compiled on Borland C 3.0/3.1. For the Wolf4SDL code, any IDE will do providing it is interfacable with a C/C++ compiler capable of generating modern binaries. You use whatever IDE makes /you/ comfortable and just set it up to use the gcc compiler (if it is not Visual Studio, as it has everything it needs already there). If you're comfortable with Visual Studio use it, if you like Code::Blocks you use it and so on. As a personal choice, I like anything with an IntelliSense-like feature because some of the structs in Wolf4SDL are very complex so it helps to have a little rollout menu you can choose a member from. Ja, that is lazy but I try to work smart not hard Wink.

    I find compilers to be like cameras, everyone has an opinion about which is best, and, like assholes, they all stink.



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