I'm using Chaosedit to import new textures I am working on. My question is how can I view the floor and ceiling textures in the 3d preview? Right now I am focusing on making a quick tech demo by modding "TotenkopfSDL" because it has many of the features I need already coded. Does anyone have the sourcecode for this? My project is using 100% original art and will bring a new level of detail to what wolf3d mods can accomplish. Within the next few weeks I hope to post some screens. I really need someone to explain how to get the floor and ceiling textures to work, or can this only be done via source code editing?
Separate from wolf3d I am also the lead artist for a new raycast engine being developed by a guy named SHERIDAN. Here is some early screens the project: http://redeemer812.110mb.com/project_bsdl_screenshots.php
The screens in the link above do not reflect what the actual game will look like. The engine is slightly above ROTT in regards to its features.
Edit: Added a screenshot of my project. Just a preview.
Separate from wolf3d I am also the lead artist for a new raycast engine being developed by a guy named SHERIDAN. Here is some early screens the project: http://redeemer812.110mb.com/project_bsdl_screenshots.php
The screens in the link above do not reflect what the actual game will look like. The engine is slightly above ROTT in regards to its features.
Edit: Added a screenshot of my project. Just a preview.
Last edited by Tragos2d on Sat Aug 20, 2011 7:49 am; edited 1 time in total