As a relative newcomer to the world of Wolfenstein 3D I was surprised to find that there is no standard 'modern' sourceports. By standard I refer to, as an example, the Doom scene. In the Doom scene there are a number of ports out there but the WADs are in general built around these ports whereas in the Wolfenstein scene it seems, to me, that most releases are based on custom builds of the engine. In recent times more and more map sets are released in the SDL format but they are still usually stand-alone custom builds. Do you think that SDL will become the future standard and therefore unify the scene in a way similar to ZDoom or do you think the scene is too long in the tooth and will just carry on with custom engine builds? This isn't meant as a troll-post, I'm just curious for peoples thoughts on the future of Wolf3D.
EDIT: Spelling.
EDIT: Spelling.
Last edited by Per-Scan on Fri Oct 01, 2010 8:52 am; edited 1 time in total