I am not sure if any of you are familiar with the GZDoom platform (it is the openGL version of ZDoom, a popular DooM port). Needless to say it has gotten to a point where you can make just about any sprite based FPS with it, including Wolf3d. At the moment I am considering it as the base for my own Wolf3d game as it offers a massive amount of functionality. I'll have things like super-enhanced DooM sector lighting, transparencies and a scripting engine which makes it the most open ended platform for this kind of game. If you ask me it is probably the best option of any beyond the SDL port of Wolf3d (if you like C++, which I do, but considering it is part of my real life job, I like to avoid it during off-time).
Anyone else considered doing this?
Anyone else considered doing this?