Hey everyone!
Here is the outline for a mod I'm currently working on (I may call it something other than Wolfenstein Assassination) for Wolf4SDL. It'll be a big project and it is hard to find the time to work on it. If I don't finished it (highly likely!) I'll release whatever I've done so others can use the code. I always enjoyed just playing the boss levels in Wolfenstein and to my knowledge I don't think that a lot of other FPS games have the cat and mouse style bosses battles that Wolf3d has so I decided to start a mod that will be based exclusively around that concept with randomized maps and randomized bosses to fight against. Here are some of the planned ideas:
Randomized Bosses: I have the general outline of how the random boss names, weapons, attributes and personalities will be coded with a bit of the work already done. The hardest part will be creating the random appearance but I haven't really thought too much about this part yet.
Player Stamina:
Regular enemies can't hurt the player directly but will drain stamina if you get shot by them. Stamina can also be lost by running or from certain attacks from bosses (ex- traps or a net launcher). Once your stamina reaches zero then your stunned and unable to move for a few moments making you a sitting duck for a boss.
Boss Weapons:
Capture Net Launcher (can instantly stun the player), Drone Launcher (fires robots that chase and attack the player), Landmines, etc.
Item System:
Items that the player can use (will be able to hold only one at a time). Health packs, speed boosting boots, stamina boosts (to heal yourself if you get stunned), radar jammer (to prevent the boss from knowing your location).
Here is what I have done so far:
Some code changes on one boss (Gretel Grosse) who now has a new
variable for how often she fires depending on the range from the player.
Gretel can run for a short time (but not quite as fast as the player),
will wait in one spot and shoot once the player comes into view, do a slow charging but more powerful aimed attack at the player, and
can walk/run and shoot at the same time. Some randomness on what attacks she uses.
That's about it! Thanks for any comments provided
Here is the outline for a mod I'm currently working on (I may call it something other than Wolfenstein Assassination) for Wolf4SDL. It'll be a big project and it is hard to find the time to work on it. If I don't finished it (highly likely!) I'll release whatever I've done so others can use the code. I always enjoyed just playing the boss levels in Wolfenstein and to my knowledge I don't think that a lot of other FPS games have the cat and mouse style bosses battles that Wolf3d has so I decided to start a mod that will be based exclusively around that concept with randomized maps and randomized bosses to fight against. Here are some of the planned ideas:
Randomized Bosses: I have the general outline of how the random boss names, weapons, attributes and personalities will be coded with a bit of the work already done. The hardest part will be creating the random appearance but I haven't really thought too much about this part yet.
Player Stamina:
Regular enemies can't hurt the player directly but will drain stamina if you get shot by them. Stamina can also be lost by running or from certain attacks from bosses (ex- traps or a net launcher). Once your stamina reaches zero then your stunned and unable to move for a few moments making you a sitting duck for a boss.
Boss Weapons:
Capture Net Launcher (can instantly stun the player), Drone Launcher (fires robots that chase and attack the player), Landmines, etc.
Item System:
Items that the player can use (will be able to hold only one at a time). Health packs, speed boosting boots, stamina boosts (to heal yourself if you get stunned), radar jammer (to prevent the boss from knowing your location).
Here is what I have done so far:
Some code changes on one boss (Gretel Grosse) who now has a new
variable for how often she fires depending on the range from the player.
Gretel can run for a short time (but not quite as fast as the player),
will wait in one spot and shoot once the player comes into view, do a slow charging but more powerful aimed attack at the player, and
can walk/run and shoot at the same time. Some randomness on what attacks she uses.
That's about it! Thanks for any comments provided