Thanks guys for your helpful and supportive responses! I'm glad to receive guidance and help from you Wolf 3D veterans. I'll clarify any concerns you have about my proposal.
*An Elaborate Death Camp Bunker,...
No. No. No. No. No. I highly discourage you from doing that. There was a very detailed Wolfenstein 3D mod in a death camp. The main person in charge of the mod is nice, but the international backlash left him in disarray. The mod never was publicly released.
Thanks for the warning, stathmk. That's why I put it in my proposal, so I know what the consequences would be if I did it. The reason why I wanted to do a death camp bunker episode for my sequel was because I wanted Blazkowicz to have personally encountered the darkest aspect of WWII, and explore how this personal encounter with the Holocaust might have shaped B.J. before he eventually embarks to stop Operation: Eisenfaust and Hitler. This sinister episode concept is one of the reasons why I titled this The Ominous Missions, because I wanted these stories which he tells his grandson are ones which nearly cost him his sanity. I may have to follow doomjedi's suggestion on how to rework this story in order to make it less controversial. I'd have to figure out how the levels of the episode will work, so I need write a design document at some point.
Out of curiosity, what was the title of that detailed mod? Even if it did cause a backlash, I'm curious what it looks like.
I was thinking of elaborating the POW experience in Wolf3D by doing a mod based off Vonnegut's Slaughterhouse-Five, which relies less on gun action and more on unique interactivty and non-linear storytelling. Kind of like Thirty Flights of Loving, but's that an idea for another time.
Well, I sure would love to see soviets more in Wolf3D mods. Though it's hard for me to see and relate to russians as bad guys in general, and in WWII in particular, being born in former USSR. I've released art for soveit soldiers and weapons/scenery etc. before, from my scrapped "Russian Front" mod.
Warsaw? This sure goes back to be cancelled "Warsaw Uprising" mod, but this is safer, not being jew/holocaust related. I have many art and great ideas/features/plans from "Warsaw Uprising" development I can happily share (as I don't plan to resurrect that project in any visible future). To make a warfare more urban, Stalingrad-style....
I wasn't really aiming to make Soviets bad guys. I was just trying to incorporate more of the craziness of WWII Poland into Wolf 3D's world, because Poland got torn apart by both factions. I know that the Russians fought the hardest against the Nazi, and their losses were tremendous. I'm more than happy to make the Soviets ally NPCs for B.J., because id's Polish hero has the benefit of having the most intense soldiers on his side. The reason why I had Soviets be possible enemies is because since B.J. is trying to sneak his extended family safely undercover, he might be misunderstood to be an enemy spy. I was thinking of making the situation gray, where the Soviets in the heat of the battle might not recognize ally from foe, and B.J. would have to stealthily avoid them while they're fighting the Germans. It's an idea I got while I watched The Pianist...
Actually, you may be more of the historian of Warsaw than I am. Any books or materials you could suggest to give me a more complete picture of Warsaw would be tremendously helpful.
I'm glad you like the idea of doing a Warsaw mod for Wolf 3D, and I would like to check out your art and plans for the game.
Maaan you hate russians....russians were on BJ's side, remember? They both fought nazis. Why would he need to free germans from the russians?
No no no no no no no. I don't hate Russians, doomjedi. I have been Russian fan since GoldenEye and StarCraft, Russian accents are among my favorite to impersonate, and I think Russians they are the producers of some of the most thought-provoking literature in Eastern-Europe and everywhere else. Remember, I only had two episodes where Russians were a possible threat, while every other episode is against the Germans. This episode is set post-war, when Cold War tensions messed up the former alliance between the Soviets and the US, and they were each after valuable German scientists when the war ended. I just thought that perhaps after the war ended, B.J. might have been summoned to do some early Cold War espionage when both sides were starting to distrust each other. In light of your suggestion that the Russians should be B.J.'s allies in the Warsaw episode, perhaps this episode should have moments where B.J. is forced to fight old allies, and B.J. uses to stealth to bypass them or knock them unconscious? Or, if you like, I can change the Russians to Eastern Germans.
Anyway, I thought that it might be an interesting episode to have B.J. revisit Castle Wolfenstein post-war, and have it be radically altered by the Russian occupation. Since this is rooted in B.J.'s troubled memories, perhaps B.J. was reluctant to do this mission because he fought alongside the Russians, and also because he knew that the German scientist he was sent to acquire was part of the experiments he witnessed in Operation: Eisenfaust? I intend to make B.J.'s revisit to Wolfenstein a conflicted one, but not only because he may fight against old Russian allies. I want him to discover some discover some dark secrets which will haunt him up to the last surreal episode.
Thanks again, for helping me reconsider how to do some of these episodes. You are one with the Wolforce, doomjedi!
*Episode set in another dimension with crystals and starry nights,...
What kind of dimension are we talking about? Buy Doom 2 and download The Portal, Astrostein, Astrostein 2, and Astrostein 3 by Laz Rojas at http://www.wolfensteingoodies.com/doommodsandclones/w3dindoom2/w3dindoom2.htm#Doom2 . They are time travel games.
Or are you talking about a trippy, drug induced dimension? I can send you the saved games for All This and Wolf 3D Level 69. A Russian couple has had 69 kids and since then 69 has meant crazy or sex. Level 69 has code changes and is crazy. Send me a private message including your email address and I'll email you the saved games. Chris (Chokster37) is the comedian who did level 69 coding.
I was thinking of a dimension more in the lines of the starry, dark levels of Duke Nukem 2 at the end of episode 1, or the starry crystal levels of Cosmo's Cosmic Adventure. My idea is that B.J. is wondering these clear crystal hallways with shiny stars surrounding him, with the echoes of the final boss rebounding at him from a distance. He's fight against critters resembling those from Crystal Caves, and S.S. soldiers made up of star energy. I guess it's more abstract and metaphysical rather than crazy.
As a big keen fan - any merge of Keen and BJ is most welcome.
Thanks, doomjedi. I look forward to writing and drawing the scenes between these two iconic id characters.
JPB6891 is interested in making a game with Commander Keen and Blazkowicz. Maybe you can contact him.
I think I shall, stathmk! I'm glad that I'm among like-minds.
On a more practical side though - as I don't know your experince in modding in general - and Wolf3D modding in particular - what you propose it the largest-scale, most deverse project in Wolf3D modding history....are you sure it's a good mod to start modding Wolf3D with?
Don't worry, I'm not aiming to start with this. But I definitely want to do it at some point, and I deliberately want it to be the "largest-scale, most diverse project in Wolf3D modding history." I love what you said. It's awesome. That's best thing anyone's told me here!
I brought it up, because I've been thinking about for some time, and I wanted you Wolf3D veterans to clarify what I can or cannot do in Wolf's engine. Ever since I came across Apogee's alpha concept for ROTT, which was originally Wolfenstein 3D Part II, I thought it was very ambitious for Wolf 3D's engine, that I wanted to do a sequel that was just as, or even more, ambitious that Apogee's ROTT alpha. Based upon your compliment, I think I succeeded with my idea. Now all I have to do is mod it. Granted, my Wolf 3D-2 idea is not as cohesive as ROTT, but each episode is connect by the interactions between B.J. and Keen.
If I made any more progress on this idea, I'll let you know.
Again, thank you all for your thoughtful responses.